Ice Breaker

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  • Topic: People, Abelian group, Draw-A-Person Test
  • Pages : 24 (6752 words )
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  • Published : March 20, 2013
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Suggested Ice Breaker/Energiser Activities

1. Fear in a Hat
Fear in a Hat (Also known as Worries in a Hat) is a teambuilding exercise that promotes unity and group cohesion. Individuals write their personal fears (anonymously) on sheets of paper which is then collected in a hat and read aloud. Each person tries to describe his or her understanding of the person’s fear. This leads to good discussion centred around the fears. This teambuilding exercise requires writing utensils, sheets of paper, and a hat. Allow about five minutes of writing time, plus one to two minutes per participant. The recommended group size is at least eight, but no larger than 20. It’s possible to run this activity with a large group, if the group is divided into smaller groups and if there are enough facilitators. Setting Up

Distribute a sheet of paper and a writing utensil to each person. Instruct them to anonymously write a fear or worry that they have. Tell them to be as specific and as honest as possible, but not in such a way that they could be easily identified. After everyone has finished writing a fear/worry (including the group leaders), collect each sheet into a large hat. Running the Activity

Shuffle the sheets and pass out one per person. Take turns reading one fear aloud, and each reader should attempt to explain what the person who wrote the fear means. Do not allow any sort of comments on what the reader said. Simply listen and go on to the next reader. After all fears have been read and elaborated, discuss as a whole group what some of the common fears were. This teambuilding exercise can easily lead to a discussion of a team contract, or goals that the group wishes to achieve. This activity also helps build trust and unity, as people come to realise that everyone has similar fears.

2. Call my Bluff
Call my bluff is a classic get-to-know-you icebreaker. Players tell two truths and one lie. The object of the game is to determine which statement is the false one. Interesting variations of this game are provided below. This game is a get-to-know-you icebreaker.  Recommended group size is: small, medium, or large.  Works best with 6-10 people.  Any indoor setting will work.  No special materials are needed, although pencil and paper is optional.  For all ages. Running the Activity

Ask all players to arrange themselves in a circle. Instruct each player to think of three statements about themselves. Two must be true statements, and one must be false. For each person, he or she shares the three statements (in any order) to the group. The goal of the icebreaker game is to determine which statement is false. The group votes on which one they feel is a lie, and at the end of each round, the person reveals which one was the lie. Variations to Try

“Two Truths and a Dream Wish.” - An interesting variation of Two Truths and a Lie is “Two Truths and a Dream Wish.” Instead of telling a lie, a person says a wish. That is, something that is not true — yet something that the person wishes to be true. For example, someone that has never been to Europe might say: “I often travel to Europe for vacation.” This interesting spin on the icebreaker can often lead to unexpected, fascinating results, as people often share touching wishes about themselves.

3. Unique and Shared
Unique and Shared is a get-to-know-you game as well as a team-building activity.  The game helps people see that they have more in common with their peers than they might initially realize, while highlighting their own individual strengths that they can contribute to the group. An indoor setting is preferable.  Participants will split into groups of about five people, so this activity works fine with medium, large, and even some extra large groups.  Each group of five needs paper and a pen.  This activity is for all ages. Running the Activity

Ask participants to form groups of five people with the people around them.  Pass...
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