Video games began modestly, in a primitive age that had a littile yellow dot scour a maze "eating" little white dots. Since then, video games have expanded exponentially. These games even spand genres, including action, adventure, sports, etc. In their progression, many video games have attempted to simualte really, emersing the gamer into this puesdo-reality. Although some attempts were unsuccessful in fully depicting reality, one game managed to bring this vision to fruition. The Grand Theft Auto series not onl succeeded in producing this realistic, yet simualted environment, it changed the landscape of video games forever. Particularly, the Vice City installemnt, absorbs the visual and aural aspects of cinema, while drawing source material from an array of films to produce a simulated reality that emerses the gamer and accentuate the overall experience.
Vice City, in a sense, is not even a video game. It is an interactive movie. The opening credits are like those in a film, with opening action scenes accompanied with an original score. Vice City begins with a brief, introductory animated sequence that reveals the story and introduces the protanginist. Rockstar games, the producers of Vice City, went as far as to enlist real and reconizable actors to do the character voices. The protaginist in Vice City is a character named Tommy Vercetti. This character is voice by Ray Liotta. "What the public knows, in short, is not a star as a person, but rather the star as an image" (Robert C. Allen 607). Ray Liotta is a well known actor, whose star persona is associated with a ganster, mafiaoso image, as personified in the film, Goodfellas. Further, the animators for Vice City sketch the character of Tommy Vercetti to actually resemble Ray Liotta. The usage of Ray Liotta's voice and physical likeness takes Vice City from being a mere video game and transforms it into a cinematic, yet interactive experience. Essentially, the gamers have the ability to...
Please join StudyMode to read the full document