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The harm that video games cause can be evaluated by several criteria, and the most obvious among them is the negative effects they can have on physical health. Though the proponents of video gaming claim that first-person shooters and real-time strategies sharpen reflexes, increase concentration and muscle coordination, in reality, teenagers who spend an ample amount of time playing games experience effects which are not so beneficial at all.

There is a possibility of the loss of sight. Spending hours on the computer or in front of the TV is one of the main causes of blurred vision among youth. In addition, sacrificing healthy physical activities in favor of video gaming may become a risk factor for obesity. Gamers often do not want to interrupt their playing for meals. They eat right in front of the monitor, and their rations often consist of products that can be easily cooked or eaten immediately, such as crisps, chocolate bars, crackers or other fast foods. All this definitely does not contribute to the proper and healthy development of a young growing body.

Mental health can also be affected by engaging in video games at a young age. This suggests addiction and inappropriate behavior. It is a well-known fact that many gamers (especially fans of online games) suffer from addiction, which is no less serious than narcomania or alcoholism. For instance, in August 2005, a report surfaced about the death of a 28-year-old southern Korean gamer who had spent 50 hours playing a real-time strategy game (BBC). For another significant example, one needs to look no further than July 2012, when a Taiwanese teenager fatally collapsed after a 40-hour game session (Crawley). Cases like these are actually quite numerous and happen all around the world. They make additional arguments to the negative evaluation of video games as an activity which brings harm to young people.

In its turn, inappropriate behavior can be caused by violence in video games. According to

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