Sto. Tomas Extension
Sto. Tomas Batangas
“Effects of violent video games on the minds of the children ages seven to twelve years old at Sto. Tomas, Batangas
at Polytechnic University of The Philippines Sto.Tomas Batangas extension SY 2012-2013 ”
Professor Resa T. Suarez
John Robert A. Montilla
This work is dedicated to the next batch of researchers, to the writer’s parents who supported her morally and financially. To her friends for believing that she can and most especially to Almighty God who is the real foundation of hope, trust and source of light. Acknowledgement
The researcher wishes to acknowledge with sincerest gratitude the encouragement, inspiration and all other forms of assistance rendered by the following that in one way or another made this piece of work possible. To Almighty God for the spiritual guidance, physical and mental strength given to the researcher to overcome all the obstacles encountered during the process of this work. To the researcher’s parents who had always been there to support her accomplishments and for giving her all the assistance she needed. To the researcher’s English Professor, Prof. Resa T. Suarez who gave her the trust and opportunity to make this kind of work and for giving her comments and suggestions about the topic and to her friends in believing that she can.
Table of Contents
B.Statement of the problem____________________4
C.Scope and limitation of the study______________5
D.Difinition of Terms
II. Review of literature and related subjects_____________________6 III. Methodology _________________________________________44 IV. Summary of Finding and Conclusion______________________ 57 V . Suggestion and Recomendation ____________________________60
Children and adolescents today spend most of their time going to school and consuming media. On average, children spend about forty hours per weekwatching television and films, listening to music, playing video games, andspending time online.' In a nationally representative sample of U.S. teens, 99% of boys and 94% of girls play video games, and 70% of nine- to eighteen-year-olds report playing violent M-rated (for Mature players seven teen and older) games. Indeed, it is difficult to find a video game devoid ofviolence, as an astounding 89% of video games have been found to includesome violent content. Furthermore, more than half of E-rated (for Everyone)games contain violence. With such high levels of exposure to violent content in games, it is imperative to understand the impact that such content can have on children.This Article will review the scientific research concerning the effects ofviolent video games on children .Individual differences among the players and characteristics of thegames that influence how much the players may be affected will then be examined.
Effects of violent video games on the minds of the children ages seven to twelve years old at Sto. Tomas, Batangas at Polytechnic University of The Philippines Sto.Tomas Batangas extension SY 2012-2013 Statement of the problem:
1. What are the classification of video games?
2. What are examples of the games that are classified as violent video games? 3. What is the appropriate age to play video games?
4. What is the appropriate age to play violent video games? 5. What are the psychological and emotional effects of violent games? 6. What are the social effects of video games?
7. What are the actions of the authorities by this problem? 8. What are the treatment to those who are severely psychologically affected by violent video games?
Scope and limitation of the studyThis study is limited to the effects of playing violent video games first year...