Dota Addiction Effects in Academic Performance

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DOTA ADDICTION - FACTOR AFFECTING THE ACADEMIC PERFORMANCE OF INFORMATION TECHNOLOGY IN STI EDUCATION SERVICES GROUP INC. 2nd SEMESTER SY 2012-2013

A Research Paper
Presented to the General Education
STI Education Services Group Inc.
Cagayan de Oro City

In Partial Fulfillment Of the requirements for the
Communication Arts II

Juila Hanah Z. Bayson
Raschel M. Dais
March 2013

ACKNOWLEDGEMENT

We, the researchers, would like to extend our heartfelt gratitude to the particular individuals and group of people who have helped us, through their supports such as providing necessary information, time, effort ,training, teaching and encouragements, we were able to make and finish our research.

Danilo C. Ocapan Jr., our instructor who all along was looking out for us patiently, always opens for consultation, for his eagerness to know the updates of our research, and for teaching us necessary knowledge to do the research on our own. And last but not the least, to our Almighty God who provides all good things and of whom all things are possible.

The Researchers
Juila Hanah Z. Bayson
Raschel M. Dais
BSIT 1-2A

Table of Contents

Title Page…………………………………………………………………………. i Acknowledgement……………………………………………………………….. ii Table of Content………………………………………………………………….. iii

Chapter I. The Problem and Its Scope……………………………………..….. 1 1.1. Introduction…………………………………………… 1 1.2. Statement of the problem…………………………………….……. 2 1.3. Conceptual Framework……………………………………. 3 1.4. Assumption………………………………………………………. 3 1.5. Hypothesis………………………………………………….………3 1.6. Significance of the study…………………………..…………………. 4 1.7. Scopes and limitation……………………………….………4 1.8. Definition of Terms…………………………………….………. 5

Chapter 2.Review of Related literatures……….……………...6 2.1. Related literatures…………………………………………….. 6 2.2. Local Setting……………………………………….…..6 2.3. Foreign Setting…………………………………….………. 7

CHAPTER I

THE PROBLEM AND ITS SCOPE

INTRODUCTION

As time continues to run, our world keeps getting more advance and modernize and until now, it doesn’t stop. One of the finished products of modernization is the machine called “Computer”. Since, it was invented and being developed, it gives us benefits and brings significance and importance to our lives. But as we all know that when things are not used properly, there’s always a negative effect that occurs. It can be in our thoughts, behaviors, actions, and or in other ways.    Computer games are slowly arousing and it is one of the things that bring the negative effect. Many people are playing and having so much fun with this that can be a form of entertainment. DOTA is one of the examples of computer games. And this is whereour topic began to star.   DOTA means Defense of the Ancients. It is commonly the word that we can hear on most people especially the youth and some actually doesn’t have any idea about it. We usually observed some students talking about “Laro tayo DOTA mamaya.” or “We play DOTA later.” not going straight at home after school. It captures our attention when we are hearing those students talking about the thing DOTA .and actually; we observed that it affects their behavior especially in academic standing. 

Defense of the Ancients (DOTA) is a custom scenario for Warcraft III, based on the "Aeon of Strife" map for StarCraft .The objective of the scenario is to destroytheopponents"Ancient.” The two team’s ancients are heavily  guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called “creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the Warcraft III: The Frozen Throne. There have been many variations of the original concept;...
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