Topics: Blizzard Entertainment, Warcraft III: Reign of Chaos, Warcraft III World Editor Pages: 1 (277 words) Published: February 16, 2013
Dota Games: A mystifying Addiction
Thesis Statement

I. Introduction
Defense of the Ancients (DotA) is a custom scenario for Warcraft III, based on the “Aeon of Strife” map for StarCraft. The objective of the scenario is to destroy the opponents   “Ancient”. The two teams’ ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called “creeps”. As in role-playing games, players level up their hero and use gold to buy equipment during the mission.

The scenario was developed with the “World Editor” of Warcraft III: Reign of Chaos, and was updated upon the release of the Warcraft III: The Frozen Throne. There have been many variations of the original concept; currently, the most popular is Dota Allstars, which has been maintained by several authors during development.

Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment’s BlizzCon and Asian World Cyber Games, as well as the Cyberathlete Amateur   and CyberEvolution Leagues; Gamasutra was declared that DotA was perhaps the most popular “free, non-supported game mod in the world”. The map has gone on to influence other maps and games, including LOL(league of Legends), HON(Heroes of New Earth), and Demigod.

Computer Games have now been with us for over 30 years. The Atari 2600 is nearly 25 years old. Civilization is now nearly 10 years old. Yet, many people fail to recognized this complex achievements as more than fads or child’s play. Ask most people what they think about video games many will respond that they’re a waste of time.
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