DIFFERENT EFFECTS OF VIOLENT GAMES
Although less research has been done on the impact of violent interactive entertainment (video games and other interactive media) on young people, preliminary studies indicate that the negative impact may be significantly more severe than that wrought by television, movies, or music. Playing violent video games has been found to account for a 13% to 22% increase in adolescents' violent behavior; by comparison, smoking tobacco accounts for 14% of the increase in lung cancer. Epidemiologists studying factors associated with violence, including poverty, racial discrimination, substance abuse, inadequate schools, joblessness and family dissolution found that exposure to violent media was a factor in half of the 10,000 homicides committed each year. Based on the pronouncements of experts, video games would appear to be a major health hazard in the United States. Experts claim that these “murder simulators” and other violent media are a “major contributing cause of the high rate of violence in American society” and are a factor in 5,000 homicides each year. In fact, video games’ “negative impact may be significantly more severe than that wrought by television, movies, or music.” Further, it would appear from the pronouncements made by experts that the question of whether video game violence causes players to be aggressive is settled.
The use of video games has become tremendously popular among children and adolescents in the past decade. Over the years, numerous studies have been conducted investigating whether video games have positive or negative impacts. An increase in popularity has raised concern with the negative effects that may or may not be occurring. Video games exploit three fundamental learning strategies and therefore are easily able to influence children and adolescence. The substantial impact that a game can have on a young person is dependent on various factors. Predominantly violent video games have been...
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