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    After a recent shooting‚ the media screams “BLAME VIOLENT GAMES!” Recently video games have been blamed as the main cause of violence in today’s society. Video games have been a main source of entertainment since 1957 when professors used them for simulations to prove their research. Many famous video game characters have come out since then like Mario‚ Luigi‚ Sonic‚ and many‚ many more. I have been playing games since I was 4 years old and I have never once been violent or thought of being violent

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    We live in a society that dignifies and makes violence seem like an acceptable part of life. However‚ studies and research suggest that not just parents are to blame for this epidemic. This paper will attempt to justify and defend the belief that a child’s viewing of violence in movies leads to an increase in violence and aggressive behavior. It will also provide evidence to support the theory of positive correlation between violence in movies having a negative impact on human behavior. This paper

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    I The Impact of Violent Media on Children Submitted to: Mme. Daisy R. De Jesus Submitted by: Kimberly Anne C. Cimafranca Javi Dawn A. Generoso Title: The Impact of Violent Media on Children Thesis Statement: Psychologists found that watching television is the single factor most closely associated with aggressive behavior. I. Introduction II. Description of Violent Media A. History B. Forms of Media 1. Lyrics 2. Television 3. Video

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    VIOLENT MEDIA IS GOOD FOR KIDS By Gerard Jones In our class book Practical Argument‚ I chose “Violent Media is Good for Kids” by Gerard Joneson page 36. In this article Jones states and tries to prove that violent media is undeniably good for children. He challenges this by saying what he believes also how he grew up too passive because he was sheltered from the media. Upon hearing that the media has "lofty messages of pacifism and tolerance" (par.2)‚ his mother had borrowed some comics for him

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    Literature Report The Influence of Violent Media on Aggression Introduction This literature report will help assist in the understanding of how violence within the media contributes to an increase in aggression. In the present‚ there has been a vast increase in mass media saturation in contrast from the past. This present era of twentieth century society enables television‚ radio‚ videos‚ movies‚ computer networks and video games to assume central roles in the daily lives of the public (Anderson

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    Effects on Exposure to Video Game Violence Part 1 Video games play a fairly large role in children’s lives today. The majority of video games played today are games found with the rating of mature and have large amounts of violence. According to IMDB‚ the three most popular video games in 2013 are‚ “Grand Theft Auto V”‚ “Assassin’s Creed IV: Black Flag”‚ and “The Last of Us”. The definition for Grand Theft Auto states‚ “Three very different criminals team-up for a series of daring yet profitable

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    In modern society various people partake in acts of aggression and violence. Regardless of age or gender‚ expressing aggression and participating in violent actions are frequent obscenities in many cultures today. In the documentary Girlhood‚ Liz Garbus follows two young women who have encountered numerous misfortunes in the past that led them to implement their violent offences. Both girls work towards their freedom from the rehabilitation center in Baltimore‚ Maryland and finally become productive

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    Protecting Children From Media Student’s name: Professor’s name: Course title: Date: Protecting Children From Media According to (Beal‚ 2008)‚ media can be defined as the various and different forms and technologies used for communication and channels of passing information or entertainment in the society. An example of media is the television‚ newspaper‚ radio‚ combined sounds‚ videos social sites as well as gaming sites among many others. In the modern world‚ the media have been and is and will

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    video games have violence involved. Imagine what it would be like if video games were real-life. How terrible would that make the world? Simulated violence in video games has an extremely negative impact on gamers. Games with simulated violence should not be played because they have dangerous health effects‚ causes aggression‚ and leads to inappropriate behavior. Simulated violence is common in video games making it easy to make a connection when people are watching the violence happen on screen

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    Violent Media and Violent Behavior Paula M. Méndez‚ Megan Roy Miosotis Nieves University of Phoenix BCOM/275 July 23‚ 2013 Javier Maury-Ortiz Pros and supporting evidence There have been studies to prove that violent movies‚ games‚ and television shows can influence violent behavior. Multiple cases have shown that individuals playing video games‚ especially violent ones‚ can lead to aggression. Children who tend to play these types of games lose control rather easily‚ they tend to kick the

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