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Effects Of Instructional Games On Facilitating Of Students Vocabulary Learning

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Effects Of Instructional Games On Facilitating Of Students Vocabulary Learning
Australian Journal of Basic and Applied Sciences, 5(11): 1218-1224, 2011
ISSN 1991-8178

Effects of Instructional Games on Facilitating of Students’ Vocabulary Learning
1

(Romana) Iran Dolati and 2Peyman Mikaili

1

Department of Language, Mahabd Branch, Islamic Azad University, Mahabad, Iran.
Department of Pharmacology, Faculty of Medicine, Urmia University of Medical Sciences,
Urmia, Iran.

2

Abstract: Teaching a new language to the young learners of other languages can be considered as a challenging job while it can be facilitated by applying some instructional games. This small and case study was conducted to identify the role of the games and level of vocabulary learning among 70 female students in the age of 12- 13 years old students were selected from Bu-Ali one of the Iranian primary schools in Urmia, Iran. The employment of pretest and posttest instruments allows instructors a single opportunity to empirically evaluate the effectiveness of their instruction and assess the acquisition of course content material by students through formative assessment. After analyzing the pre-test and post-test it was found that applying games has the important and determine role in teaching vocabularies to the language learners, as it was not possible as well as learning with just repetition and memorizing methods. Moreover, Game has its potential as an educational tool for literary training; and can motivate and engage learners especially the quiet and passive ones in the whole learning process.
Key words: learning vocabulary, application Game, pre and post – test.
INTRODUCTION
In learning a foreign language, vocabulary plays an important role. It is one element that links the four skills of speaking, listening, reading and writing all together. In order to communicate well in a foreign language, students should acquire an adequate number of words and should know how to use them accurately. There is an old and prevalent perception that learning occurs well only in a



References: Bada, E. and Z. Okan, 2000. Students’ Language Learning Preferences. TESL-EJ, 4(3). http://www.teslej.org/wordpress/issues/volume4/ej15/ej15a1/. Carrier, M., 1980. Take 5: Games and Activities for Language Learners. London: Harrap. Chamberlain. Chandlin, C.N., 1987. Vocabulary and Language Teaching. Lancaster: Longman. Dahmardeh , M., 2010. Communicative Textbooks: Linguistik online. 40, 4/09. Decarrico, J.S., 2001. "Vocabulary Learning and Teaching" in M. Celce-Murcia (ed.)(2001) Teaching English as a Second or Foreign Language (3rd ed), Heinle & Heinle: Boston, 285-300. Ersoz, A., (2000, June). Six games for EFL/ESL classroom. The Internet TESL Journal, 6(6), retrieved February 11, 2005 from http://iteslj.org/Lessons/Ersoz-Games.html. Evans, D.R., 1979. Games and Simulations in Literacy Training. Tehran: Hulton. Gredler, M., 1992. Designing and Evaluating Games and Simulations: A Process Approach. London: Kogan. Lee, S.K., 1995. Creative Games for the Language Class, 33(1): 35. Ministry of Education, 1385. Curriculum Specifications for English Language Form Four. Tehran: Ministry of Education. Nation, I.S.P., 2000. Learning Vocabulary in Another Language, Cambridge University Press: Cambridge. North, S., 1997. Tied to the Topic: Integrating Grammar and Skills in KBSM. Nyuyen, T.T.H. and T.T.N. Khuat, 2003. Learning Vocabulary Through Games. Asian. Taylor, L., 1990. Teaching and Learning EFL Journal . Vocabulary. Herfordshire: Prentice Hall. Uberman, A., 1998. The use of games: for vocabulary presentation and revision. English Teaching Forum 36 (1): 20 Wallace, M.J., 1982. Teaching Vocabulary. London: Heinemann. Widdowson, H.G., 1990. Methodology for the Teaching of Meaning. Pillay, H. Wright, A., D. Betteridge and M. Buckby, 2005. Games for language learning (3rd ed.). New York: Cambridge University Press.

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