Preview

Do Not Blame the Video Games.

Better Essays
Open Document
Open Document
1442 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Do Not Blame the Video Games.
Don’t Blame the Video Games

The video games have been a source of entertainment for many over the past few years and over the years its consumers are growing in number. It is a source of digital entertainment and does not trigger violent behavior or the violent crimes. It is not a new trend anymore as the games have been around for as early as the 1990s. Parents and guardians strongly believe that most games have violent content thus prohibit their children from playing as they believe it might make them violent in nature, and also drive them to commit crimes. These video games are mainly designed and distributed from countries such as USA, Canada and Japan. Controversies started from those countries where parents even demanded the ban of selling of video games to its younger consumers. Parents and researchers have suggested that some of the games are far too violent and they have already begun to claim that the government should regulate the sale of these games in order to protect the children. However, results produced by many researchers produce otherwise. Moreover, the forceful plan by the government is a reaction to an exaggeration of the effects violent video games and these controversies are unfounded. For over the decades ever since 1994, starting with ‘Mortal Combat’ to ‘Night Trap’, the community has become concerned with the depth of physical conflict and gore visualized on these games. This has drastically led the industries to have their own rating classification as ‘ESRB’- Entertainment Software Rating Board. The realistic graphics of upcoming modern games have only helped the anti-gamers to defend their arguments. Researches show that most the crimes committed by teenagers are the result of bad parenting and not video games, also dangerous surroundings and the absence of gun possession laws.

Usually serial killers of all ages are known to have mental disorders or been raised by abusive guardians. Teenagers who are members of gangs are usually



Cited: • Panko L Tiffany. “Fruit of bad parenting”. November 2005.http://www.personalityresearch.org/papers/panko.html • Crime Rate in USA BY FBI OFFICIAL WEBSITE ARCHIEVE. September 2006.:http://www2.fbi.gov/ucr/05cius/data/table_01.html • Federal Bureau of Investigation. “Mind of a serial killer” 7th july 2008.http://www.fbi.gov/news/stories/2008/july/serialmurder_070708 • Simon Egenfeldt-Nielsen, Jonas Heide Smith, Susana Pajares Tosca. Understanding video games: the essential introduction. • Max Liberman. “Four ways to learn through video games”. http://currents.dwrl.utexas.edu/2010/lieberman_four-ways-to-teach-with-video-games • Hillary writes about violent games in her book and Bill Clinton quotes from it on the matter. http://videogames.procon.org/view.source.php?sourceID=009290 ----------------------- 1 Quazi Towhid Salahuddin

You May Also Find These Documents Helpful

  • Powerful Essays

    Final for Wr 122

    • 1967 Words
    • 8 Pages

    Rampage, shootings, killing, murder, blood, and gore are all things that people think of when they hear the words, “Video Game.” Video games have quickly taken on the role of being harmful too kids. Could this be true? Crime rates have been on the rise for the last five decades, so we must ask do video games have anything to do with this? Are video games destroying our children? Every time a school shooting happens people look for something to blame. Furthermore, in the more recent decades people have been blaming the violence of video games, for in these games you have weapons that you often use to kill people or other things with. These games have been said to be extremely graphic and aggressive and have many parents worried. However, after reading many essay’s including, “Art Form for the Digital Age,” by Henry Jenkins, and “Do Video Games Kill?” by Karen Sternheimer, I changed the way that I viewed video games. Before reading these essay’s, I felt as if video games had no other purpose but just to be aggressive, but now I see that video games are not all bad, for they are also a form of art, and art is not to blame for children being violent. Therefore, video games do have other purposes and are not completely bad for kids.…

    • 1967 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    McCormick, M., 2001. (2001). “Is it wrong to play violent video games?” Kluwer Academic Publishers. 227-287.…

    • 7776 Words
    • 32 Pages
    Powerful Essays
  • Satisfactory Essays

    O/P Statement: Although some people say violent video games causes real life violence research said it doesn't…

    • 138 Words
    • 1 Page
    Satisfactory Essays
  • Satisfactory Essays

    Violence is happening all around the world and it is said that one of the biggest reason for violence is playing video games.…

    • 370 Words
    • 2 Pages
    Satisfactory Essays
  • Good Essays

    Video game consoles have made their way into the households and hearts of millions of people all around the world. New games of all different genres are continually being produced and bought by consumers from every inch of the globe, only becoming more popular as time goes on. Throughout the past couple of years technology as a whole has been on a drastic up rise. With continuous breakthroughs in the technological field the video game industry has been able to flourish into its current state. Companies now days are able to produce more and more realistic like gaming experiences. These life-like graphics and visual effects put the gamer right in the action, bringing joy to many while enraging numerous others. The way in which one views and understands the game’s contents is the way in which one perceives the video game. More often than not parents, who do not play video games, tend to focus on the negative aspects of the game, namely violence. The parents who are buying the video games for their children see only the cruelty and disgusting features making up only part of the whole. Most avid gamers would agree with the above statement, arguing the blood and gore is just a small part of the many aspects of some video games that complement the other components such as graphic quality and plot. The way in which one perceives an individual video game more often than not depends on whether or not the person is a gamer. The way in which some people perceive video games angers me because it seems as though they are over looking the big picture and viewing the game with a pessimistic point of view. By doing this, those people are doing themselves and the creators of games an injustice.…

    • 1476 Words
    • 6 Pages
    Good Essays
  • Good Essays

    Video Games Cause Violence

    • 1009 Words
    • 5 Pages

    Video games have always been a great landmark in the history of the human race and how great and advanced they’ve become since their creation. Video games also have their own timeline and certain points in time in which major controversy has arisen. Newscasters have made full reports on how video games are the major contributor to thoughts and actions of violence in the minds of all who have purchased them, either being adults and all the way down to children of all ages. Even though newscasters and reporters may be seen as respected and credible sources this topic has always pinned video games as the culprit but they were never the ones to blame.…

    • 1009 Words
    • 5 Pages
    Good Essays
  • Better Essays

    Video games and computer games (from here on both categories will be simply referred to as video games for simplicity) have entered the domain of pop culture fairly recently. Although the first video game was developed in 1958 by William Higginbotham, their popularity didn’t occur until the seventies with the appearance of Pac-man and Frogger in the arcades (Computer and Video Games). If the younger generation of video game consumers would take a look at what was out there when the video game boom begun they wouldn’t be able to understand what was so attractive (and addictive?) about Pac-man and Frogger? The truth is, video games from over three decades ago share the same basic principles with the games we have out there right now. Let’s face it, we like video games because they provide us with interactive entertainment. In other words, we’re genuinely entertained by colorful objects that move on the TV/computer screen when we press certain buttons. I suggest that it is the overwhelming gratification that we experience from actually having absolute and unconditional control over something in our lives. Another suggestion that I have is that video games share the same elements or even directly imitate traditional games such as tag, ping-pong, chess, hopscotch etc.; video games allow us to engage in these games easily, without any stigma or significant effort on our parts. Video games are fun, inexpensive, can become a social activity allowing friends to play along, and sometimes they’re even mentally stimulating if not challenging. They’ve been a real hit every since they came out and today the video game industry has grown significantly. However, let’s examine the circle of people that are involved in production and design of video games.…

    • 1522 Words
    • 7 Pages
    Better Essays
  • Good Essays

    Video games

    • 964 Words
    • 4 Pages

    The video games phenomenon is somewhat new in this modern society. Although they often to be entertaining, the contents have become more violent and disturbing as computing technology has become much more advanced. These days, the popularity of violent video games has caused an increase in controversy. Parents and experts feel that some games are just too violent and they demand the government to regulate the sales of these games. However, I strongly believe violent video games do not cause an increase in aggression in adolescents and the forceful plan by the government is caused by an exaggeration of the effects of violent video games and this plan are indeed pointless.…

    • 964 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Video Games Cause Violence

    • 1943 Words
    • 8 Pages

    Video game violence is an increasing problem in today’s youth with violence as one of the most popular themes. Games such as Grand Theft Auto and Call of Duty are among the most popular games and have been scientifically proven to have a major effect on teens. Many people try to argue that there is a difference in the effects between genders, however it has been proven wrong. Video games have the same effects as other forms of entertainment but do not get attacked like video games because the other forms are much larger than video games and have a much wider audience. Violence in video games is a rising problem in the United States, causing teens to have less self-control and more emotional disturbances, requiring more attention from parents and the Entertainment Software Rating Board (ESRB).…

    • 1943 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Violent video games have gone as far as allowing the brain to even let the thought of being a “shooter” in the real world seem acceptable. Eugene Beresin, had made additional research on the comparison between killings and the mental stability of relations with mass shooters. The NRA (National Rifle Association) blame the media for promoting violent video games and movies and then cited these phenomenon’s as the primary cause of mass violence (1). In his article he first compares how video games may have had an effect on things as big as school shooters. Beresin believes there is a comparison to the violent video games with the violence that caused the killers to even have the motive of pushing the trigger, or where their mindset and reasoning…

    • 300 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    Video-games designers have produced different kind of games for different ages. It is generally agreed that some of those games have violent, so parents should make sure to select right games for their children to avoid violent problem. In other words, there are label out side each video-game box that shows containment, it is called the Entertainment Software Rating Board (ESRB). Young gamers who feel depressed with their lives are expected to behave aggressively. Besides addiction, aggression and violence form part of the ongoing debate about the influence of gaming on impressionable minds.…

    • 883 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    Video Games: Good or Bad

    • 855 Words
    • 4 Pages

    The first yell against video games is about the amount of violence in our video-game contents. The California law defines violent video games as “a video game in which the range of options available to a player includes killing, maiming, dismembering, or sexually assaulting an image of a human being”. While not all video games contain violence, allegedly the best-selling games are the most violent ones. The violence in video games is not benign. A study conducted by Douglas et al from Iowa State University in 2014 shows that children repetitively playing violent video games are prone to aggressive ways of thinking and behaving. Furthermore, another research by Taylor and Francis…

    • 855 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Video Game Essay

    • 924 Words
    • 4 Pages

    Have you ever wondered how games impact children? or why kids love to play them? Well your about to find out and the answer may be surprising. Video games were first introduced in the 1970s. By the end of that decade they had become a preferred childhood leisure activity, and adults responded with concern about the possible ill effects of the games on children. Early research on these effects was inconclusive. However, a resurgence in video game sales that began in the late 1980s after the introduction of the Nintendo system has renewed interest in examining the effects of video games. The increasingly realistic and exciting nature of electronic games has helped to make them enormously popular with children and youth. 79% of American children now play computer or video games on a regular basis. Children between the ages of 7 and 17 play for an average of eight hours a week. Most of the games on the market are appropriate for these young players, and the best of them can bring a lot of benefits. Besides being fun, some of the games provide practice in problem solving and logic as well as strategizing. The subset of games that feature violence, gore, and antisocial behavior has raised concern among parents, educators, child advocates, medical professionals, and policy makers. The implication of games in high profile school shootings has led to congressional hearings, government investigations, and legislative proposals. The intense concern about video and computer games is based on the belief that the ultra violent games are inappropriate for all children and harmful to some. Exposure to violent games increases aggressive actions. Studies measuring aggressive behaviors after playing violent video games (compared with behaviors displayed after playing non-violent games) have shown that violent games increase aggression. In one study of college students, students played either a violent or non-violent game. After playing this game, they were given a competitive…

    • 924 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Many children and adults play violent video games on a regular basis, but are they doing more damage than people think? The amount of time teens spend hours playing violent games in a day is shocking. Everyday locked in their rooms, with their highly addictive simulations can do more harm than we think. Though creators state their games improve children's mental skills and reflexes, due to the different tactics involved, this can be expressed in different ways, making one believe that violence is always the way out; the right way to deal with things (St. John). Violent role-playing games have a bad impact on teens because they are addictive, portray unnecessary violence, and can cause antisocial tendencies in players.…

    • 887 Words
    • 4 Pages
    Good Essays
  • Good Essays

    The first reason that teenagers play computer games too much is very simple, because computer games are very fun. Computer games’ aims focus on to relieve stress. Therefore, computer games are very splendid violent content. There has long been the brief that violent content may teach violent behavior” “Mind and Media”. Moreover, Barrie Gunter asserted, “Extrapolating … from playing computer or video games with violent themes, such as heightening of perceptions risk or danger in the real world,” “The effects of video games on children”, Also he declared in same book, “The power of video or computer games may also derive form the feeling of control which they stimulate in young players”. Thus, computer games drive teenagers more violent. Besides, teenagers could misunderstand that they are computer games character.…

    • 3960 Words
    • 16 Pages
    Good Essays