Preview

dfgdfgdgd

Powerful Essays
Open Document
Open Document
1217 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
dfgdfgdgd
PART II – INDUSTRY ANALYSIS

Principles of Marketing

The Video Game Industry –
Sony PlayStation 4

Submitted by:
Dullano, Jastine
Febrero, Benjamin
Gazmen, Dandrei
Gomez, Charles
Lazaga, Lloyd
Paz, Timothy

of 2-CAC

Submitted to: Prof. Ernesto Arpon

The Industry

The video game industry is considered to be the biggest form of entertainment. In a global scale, it outmatches the TV, Music, and Film industries. Because video games are this popular, governments from various countries all over the world have expressed their support for the industry.

In the Philippines, the first company that focused on solely creating video games is the company Anino Games. This company was founded way back 2001. Ever since, video gaming has become known to many Filipinos. In 2007, an organization called Game Developers Association of the Philippines (GDAP) has been established. The purpose and objective of this organization is to promote the country’s game development industry. The said industry has been receiving sponsorship of events and activities by the Government. But this support is not enough according to Alvin Juban, the President of GDAP.

The three major players of the video game industry are Nintendo, Sony, and Microsoft. Nintendo was known for being the first ever company to introduce the first handheld console to the world in the year 1989 – the Game Boy. Sony is known for its high quality gaming console which is the PlayStation. But Sony was not satisfied, and thus they came up with the next PlayStation, the PlayStation 2, 3, PSP, PSP Vita, and the PS4 which is still a widely known console compared to Sony’s first console. Lastly, Microsoft is known to produce another well-known gaming console, which is the Xbox. All these Gaming Console Companies or players have greatly affected the video game industry, for it is because of them that playing video games had become popular.

NOTES:

Direct Competitors:

You May Also Find These Documents Helpful

  • Better Essays

    There is no denial that Video Games play a big role in modern society. It is a fun and enjoyable activities which millions of people practice every day. The gaming industry is one of the fastest industry in the last decade and the attraction of video games toward the public is growing more and more powerful. According to Gartner, an economic research term, global video game sales reached $111.1 billion in 2015. In 2013, computer and video game companies posted strong overall sales in the United States, with revenues exceeding $21 billion as entertainment software companies delivered well-paying jobs and revenue to state and local economies across the nation. (Meulen, R. V., & Riverra, J. (2013, October 29). Gartner Says Worldwide Video Game…

    • 1005 Words
    • 5 Pages
    Better Essays
  • Good Essays

    Kurt Squire, a writer for “Game Studios”, in his article “Cultural Framing of Computer/Video Games”(2002) explores the role of video game in society that proposes that video games are the next generation of media with a variety of uses. He focuses on the history of games-media and compares the platform to other media such as film and television, in order to counter arguments critical of games, then he explores the beneficial implementation of games for learning purposes by providing evidence supporting games as learning tools. Squire develops this evidence in order to persuade the audience to favor video and computer games as a “next-generation” social tool. Squire seems to intend his audience to be either business or media leaders by presenting…

    • 172 Words
    • 1 Page
    Good Essays
  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    The video game industry is a billion dollar market that has revolutionized American culture. Since 1947 with the invention of the first electronic game called the Cathode-Ray Tube Amusement Device (Cohen, 2012), video games has become an American phenomenon and coupled with decades of technological innovations and a changing society, today, there are more than 100 million games making the video game industry approximately $67 billion a year (Gaudiosi, 2012). Once considered harmless fun, video games increased exponentially in popularity and became very much part of America pop culture.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Better Essays

    a. According to entertainment software association gaming is a 10.5 billion dollar industry that has influenced the lives of 62% of Americans. This growing industry involves more men & women to play in the variety of new developing consoles and handheld devices. With all these new consoles and games, the introduction of many exciting accessories and devices that help gamers…

    • 993 Words
    • 4 Pages
    Better Essays
  • Better Essays

    Ps3 vs Xbox360

    • 1842 Words
    • 8 Pages

    In this modern day we have a lot of media to entertain ourselves, in those, Game Console is an important part and there are two popular types of products that most people like to play. There are PLAYSTATION 3 and XBOX 360. As in general, people will think that PS3 [1] is better than XBOX 360 because PS3 has a better graphic, a lot more functions [figure 1], and appearance is more attractive, also has more fun games to play. Although the name brand of SONY is more popular than Microsoft because it start to product first and has a lot types of game such as Playstation 1, Playstation 2, Playstation 3, Playstation Portable. Does this really help SONY to win the game console campaign with Microsoft or not? Which one is the best in the world?…

    • 1842 Words
    • 8 Pages
    Better Essays
  • Satisfactory Essays

    Video game consoles have continued to dominate the youth market not only in the United States but overseas as well. With three primary focuses, Playstation, Xbox and the Wii, game consoles have invaded households worldwide. Although Microsoft’s Xbox is has enjoyed owning the the market share as the top dog for the last several years with its first and second generation platforms, Sony’s Playstation 4 has seen record sales across the United States and Canada and over the last quarter has taken the lead with its next generation console, selling its five millionth console as of February 18, 2014, according to Richi Jennings of ComputerWorld magazine. With news that gaming consoles are in high demand, the development of next generation games is important to keep up with the supply and demand of fantastic games. This is why my choice product is a sim-game which markets to both China and India called, “The Early Empire.”…

    • 690 Words
    • 3 Pages
    Satisfactory Essays
  • Better Essays

    The video game console industry is a very competitive segment. This segment requires a keen eye on product development as well as strategic product marketing and a rather large logistics arm to ensure rapid distribution to targeted areas. Video game industry in the US, which is hugely driven by retail sales of software and hardware, registered revenues of USD ~ million in CY'2012. Even so with the advent of new video game players in the industry, the revenues decreased by 11.7% compared to CY'2011 where the total revenues was USD ~ million. Each segment in the video game industry is subject to a gamut of different factors such as price cuts and number of units sold that play an important role in determining their respective revenues. The video game industry in the US has grown at a CAGR of 8.5% from USD 13,300 million in CY'2006 to USD ~ million in CY'2012. (PR, N. 2013, March 7). The video game console industry is still postured to grow despite the already rapid growth from CY’2006 to 2012. Opportunity still exists for new entrants into the video game console industry.…

    • 1258 Words
    • 6 Pages
    Better Essays
  • Satisfactory Essays

    sdfdddfd

    • 5916 Words
    • 24 Pages

    One of the competitive dimensions that form the competitive position of a company when planning its strategies is delivery speed.…

    • 5916 Words
    • 24 Pages
    Satisfactory Essays
  • Powerful Essays

    Reality Is Broken Summary

    • 14212 Words
    • 57 Pages

    We have turned digital games for computers, mobile phones and home entertainment systems into what is expected to be a $68 billion industry annually by the year 2012. So we are creating a massive virtual effort and emotional energy and attention on game worlds instead of on the real world.…

    • 14212 Words
    • 57 Pages
    Powerful Essays
  • Powerful Essays

    XBox Vs. PS4

    • 3148 Words
    • 13 Pages

    The game console industry is unpredictable, as the market leader changes as frequently as new games being released. Currently, the most prominent console manufacturers in the industry are Sony (PlayStation), Microsoft (Xbox), and Nintendo (Wii). While Sony and Microsoft focus on powerful machines and games targeted at older teens and young adults, Nintendo’s family friendly, less graphically polished consoles target an entirely different market, and is not applicable to the Sony/Microsoft battle.…

    • 3148 Words
    • 13 Pages
    Powerful Essays
  • Powerful Essays

    Case Responding to the Wii

    • 1457 Words
    • 6 Pages

    When looking at Exhibit 2a we can clearly see that the market for gaming console producers in 2008 consists out of 3 major players with their latest gaming consoles. Microsoft with the Xbox 360 which was launched by the end of 2005, the Sony Playstation 3 which was launched a year later in 2006 and the Wii launched by Nintendo at the end of 2006.…

    • 1457 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    Responding to the Wii

    • 1022 Words
    • 5 Pages

    One of Sony’s largest threat and competitor is Nintendo. Nintendo sold 32.4 million units for the Wii, while Sony sold 15.5 million units. While Sony was occupied retaliating to Microsoft’s X-box video game console, Nintendo rose to take number one position in the video game industry. In 2007, Sony lost 9.7% of its Operating Margin, while Nintendo was up to 58.8% in millions of dollars. This is an important issue because Sony has been at the top of the…

    • 1022 Words
    • 5 Pages
    Good Essays
  • Powerful Essays

    Advancement of Video Games

    • 1697 Words
    • 7 Pages

    In this paper I will show and explain how the advancement of video games consoles has changed Humanity in more ways than one. I will show how the inventors started their Empires by selling plain, simple playing cards all the way to online gaming linked all around the world. How Nintendo and Atari started as two of the giants in the gaming world and then how Nintendo almost died out when Sega came out with their console. I will also explain how the video game mindset changed overtime and evolved into something worldwide.…

    • 1697 Words
    • 7 Pages
    Powerful Essays
  • Best Essays

    Supportive Work Culture

    • 3625 Words
    • 15 Pages

    References: David Hinkle. (2011, July 5). Report: Game Industry worth $74 billion in 2011. Retrieved from: http://www.joystiq.com/2011/07/05/report-game-industry-worth-74-billion-in-2011/ Don Reisinger. (2010, December 21). Call of Duty Black Ops hits $1 billion milestone. Retrieved from: http://news.cnet.com/8301-13506_3-20026321-17.html CBC News. (2006, October 19). Video games can reshape education: U.S Scientists. Retrieved from: http://www.cbc.ca/news/technology/story/2006/10/19/videogames-education.html Medical News. (2011, September 20). Gamers crack AIDS puzzle. Retrieved from: http://www.medicalnewstoday.com/articles/234664.php Ea_spouse. (2004, November 10). EA: The Human Story. Retrieved from:http://easpouse.livejournal.com/274.html Simon Carless. (2004, November 11). ‘EA Spouse’ weblog Raises Issues On Game Development Quality Of Life. Retrieved from: http://www.gamasutra.com/php-bin/news_index.php?story=4543 Kristan Reed. (2004, February 20). Team Bondi – The First interview. Retrieved from: http://www.eurogamer.net/articles/i_teambondi Brendan Sinclair. (2006, September 25). Rockstar gets L.A Noire. Retrieved from: http://uk.gamespot.com/ps3/adventure/l-a-noire/news/6158595/rockstar-gets-la-noire Nathan Brown. (2011, October 5). Team bondi to close. Retrieved from: Ravi Shankar Jayaraman 211586823 Page 11…

    • 3625 Words
    • 15 Pages
    Best Essays
  • Powerful Essays

    CMNS110

    • 2414 Words
    • 10 Pages

    According to the NPD Group, a global market research company, in 2009 video game industry has made a total of 10.5 billion in revenue with a sold of 273 million units. Therefore, this makes the video games become one of the biggest entertaining media industries. Video games are like most other forms of media, may be categorized in to genres based on many factors such as method of game play, types of goals, art style and more. For instance, if a gamer is interested in soldiers, wars and combat, he or she will be more likely to choose a First Person Shooting Game such as the famous series Call of Duty or Battlefield. Another example to illustrate this is strategy games which require lots of thinking…

    • 2414 Words
    • 10 Pages
    Powerful Essays