"What are the technological social and political factors acting on the video game industry" Essays and Research Papers

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    Video Games and Society

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    Video Games: A History of Violence? HAHA! I KILLED YOU! I’M NOW LEVEL 30! How and why does mass media influence aggressive behavior? More specifically‚ does playing video games cause aggressive behavior? Because children and teenagers spend an increased amount of time each day viewing/playing video games‚ they are shaping their values‚ attitudes‚ and behaviors. For people who do act out aggressively‚ the results can be deadly. Monthly‚ the news is filled with blood-chilling accounts of crimes committed

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    Music in Video Games

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    Music In Video Games Throughout the history of the video game industry‚ there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the number of output channels‚ an increase in song length‚ a great improvement in the quality of timbres‚ and also a general shift from non- programmatic music to programmatic music

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    Video Games Market

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    going to reduce sales of 8-bit games by introducing new console‚ Sega ‚who had experience from its arcade games‚ decide to create a new more advanced product. At last Nintendo also decided to introduce a 16-bit system but to that time it was useless. At first it was incompatible with Nintendo’s high amount of 8-bit games. And also it was made too late. Gamers already had Sega’s systems; they liked it and have no need to buy the same one. So‚ thinking what factors enabled Sega to break Nintendo’s

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    Violence & Video Games

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    2013 Violence & Video Games It’s a tireless task parents have keeping their kids safe. Graphic TV programs‚ sexually explicit magazines and alcohol all must be kept out of reach. Unfortunately‚ parents must add another pop culture challenge to their list: video games. A recent study by the American Academy of Pediatrics (AAP) shows that more than 90 percent of parents don’t monitor ratings on the video games played by their kids. Many are unaware that a ratings system for video games even exists‚ and

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    Globalization: Video Games The global software market for video games was approximately $52 billion in 2012. In just the last 8 years‚ the emerging markets have gone from 12% to 47% of the market size and are growing at a compounded annual rate of nearly 30%. All of this growth in the international video game market offers a unique experience and cultural impact on many countries that previously would not have had exposure to these types of games. This exposure demonstrates the globalizing power

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    Video Games and Violence

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    Video Games and Violence Whatever happened to Candy Land and Monopoly? Today’s youth are being molded into the future working adults improving skills‚ at the same time‚ showing aggressive behaviors playing video games. Today’s Video games can be very misleading when it comes to discerning the fantasy of the game. This brings forth serious behavioral issues. According to Curt (1990)‚ “What worries many experts is that video-game violence is abnormally stimulating‚ arrives with

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    Video Game Exploration

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    topic is trying to figure out the relationship between online game players and their real life. Through observing researches on various groups of game players‚ I bring forth questions for game players such as‚ what is the motive to play games? What positions do game players have at their work? What roles are game players playing in the society? Are they “losers” (in general meaning – at the bottom of social status) in reality? Does game assist them to be successful in the daily life? Many questions

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    Video Games and Violence

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    Abstract Video games are electronic games‚ used for entertainment‚ that involve human interaction with a user interface to generate visual feedback on a video device. There are variety forms of video games: arcade‚ computer‚ console‚ handheld‚ mobile‚ online and flash games. Video games were created for varied purposes‚ to inform‚ entertain‚ persuade or stimulate. These video games can have varied types of gameplay‚ from puzzle to action to adventure. Action games have been the most popular type

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    Violence in Video Games

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    Violence in Video Games Kadie Lawrence The controversy concerning violence in video games dates back to the release of Death Race in 1976[i]‚ a game in which the player runs over “gremlins” loosely depicting human stick figures with a car. Since its uproarious rejection by parents and educators‚ production of the game was ceased‚ however not before protestors forcibly removed the game from arcades and burned them in parking lots. It had been reported that the original working title of the game was Pedestrian

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    Competition in Video Game Consoles: The State of the Battle for Supremacy in 2008 DISCUSSION QUESTIONS 1. What are the strategy-shaping business and economic characteristics of the console segment of the video game industry? What is the industry like? The video game industry is the economic sector involved with the development‚ marketing and sale of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide. It includes video game consoles‚ game software‚ handheld

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