"What are the technological social and political factors acting on the video game industry" Essays and Research Papers

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    Political factor by ashraful islam Trade Policies in political factor Brazil’s economic history has been influenced remarkably by foreign trade trends and policies. Successive cycles of export booms in such commodities as sugar‚ gold and diamonds‚ rubber‚ and coffee played major roles in Brazilian development before World War II. In the 1930s‚ the collapse of coffee prices signaled a turn inward‚ resulting in a nascent industrialization. In succeeding decades‚ industrial development

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    Has it ever occurred to anyone to look at how much time and money is being wasted in an industry that prides itself on the entertainment it provides‚ the video gaming industry? The problem is not the industry itself‚ but the types of games it is creating. Too many games have become graphic‚ sexual in content‚ and quiet aggressive. These games are not only infesting the minds of the adolescent communities‚ but people of all ages. The addictive nature‚ real life plots and incentives rewarded throughout

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    Popular Culture: Violent Video Games Popular Culture: Violent Video Games Violent video games are a form of popular culture that is very controversial in the world today. Various professionals and the society members have argued over the issue of violent video games especially on how the games should be restricted or prohibited to limit their use among the youths. These controversial arguments about violent video games make this kind of popular

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    An Overview of the Digital or Video Gaming Industry A Walk Down the History Lane Not only the words games and gaming are self-explanatory‚ the practice of using games both as a source of entertainment as well as learning is almost inherent to humans and the practice dates back to ancient civilizations as old as 3200 BC. Although‚ games have been used for gambling and learning strategies of war and concepts of ruling for thousands of years‚ the use of video games as a source of entertainment as

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    The Desensitized Youth With the advent of video games‚ the world’s thirst for reality in the violent gaming realm has increased. In the alter-reality children have become desensitized and obsessed with violence. As each game becomes more bona fide and tolerable children cannot disconnect fact from fiction. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture‚ and have caused the modern young person to become more aggressive and

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    Citation: * “Video Games: A Cause of Violence and Aggression” from SerendipUpdate’s blog. Fri‚ 01/04/2008. <http://serendip.brynmawr.edu/exchange/node/1723> This site provided basic information about social problems merged with video gamers tendencies. It does raise some important issues about the effect of videogames in our society and status that may be useful for my Recommendation Report. It is a commercial site rather than an academic site‚ so it provides some internal opinions

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    Video Games Do Not Cause Violence Video games have come a long way since they were first introduced in 1967. In addition to the impressive improvement in graphics‚ the increase of the violent content has become quite the hot topic amongst parents and politicians alike. The most popular aspect is whether or not violent video games inhibit aggressive behavior. Early research that suggested there was a link between the two has been deemed problematic. However‚ in recent studies “research has not found

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    1) Assess the role of political factors encouraging agricultural change. Political factors in many countries have a significant impact on agricultural change. The main political factor would be in the form of subsidies‚ reforms and policies. Many countries like the USA are granting large subsidies to their agricultural sector. The USA and other developed nations have a plan to produce more and export more. By doing this‚ the countries are establishing themselves in the international market

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    PESTLE is a framework to estimate external forces (see Table 1) Table 1. PESTLE analysis Factor Current situation Implications Political/ Legal/ Environmental 1) Restrictions in marketing to children 1) ethical and legal aspects should be taken in marketing to children; damage to company reputation in case of offence Economical 1) Recovery after recession and economic downturn 2) GDP growth 3) Industry trading deficit increased by 40% 1) rising costs and falling prices‚ currency rate volatility

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    Video games and the positive effects on society Do video games infect children and force them to act out violently? With incidents like Columbine High School and Sandy Hook Elementary society‚ and the media‚ has strived to find a connection in these school massacres. These incidents occur at the hands of children and adolescences and they all played video games. The media has ultimately decided that these violent video games may be to blame. After every school shooting this is information the

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