"Violent video games and aggressive behavior research" Essays and Research Papers

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    For almost a century‚ video games have shaped not just our country‚ but the whole world. An entire industry was developed and it continues to thrive‚ even in our rough economic times. Some people fall into the clutches of games’ $60 (or more) price tags‚ while others wait for titles to drop into the bargain bin. But no matter how you purchase them‚ video games have become much more than just ways to pass the time. They make us laugh. They make us cry. They make us want to scream in anger and punch

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    average age of the audience is between 28 and 35 years of age with ages ranging from 18 to 35. The audience consists of 2 females and 1 male. Central Idea: Video game violence and children. Specific Purpose: To inform my audience about videogame violence and children and to persuade parents to become more knowledgeable about game violence. Introduction: I. Attention-getter A. As parents we protect our children from watching all types of media from T.V‚ DVDs‚ and the internet.

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    list of factors that can convert computer games into real-life violence stimulators. Essay Questions: Why have computer games caught the attention of Mass Media nowadays? How can computer games stimulate violence in everyday life? What does New York University say in relation of computer games? Thesis Statement: The opinion that games make violent actions normal for the player and therefore make the player pitiless can be often heard. In this case the game is the cause of violence and the act of

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    The Negative Influence of Video Games Video games are a relatively new medium of entertainment‚ which gives us control over the story to play it out‚ act it out‚ making it engaging. This leads to games being extremely fun‚ challenging‚ appealing and addictive. With time‚ games with improved mechanics‚ visuals and complexity are released making it even more appealing for the player making it difficult for people not to like video games. Nevertheless‚ video games tend to have certain effects on people

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    Home Video Game Industry From JIAN QU To Dr. Scott Kiker Date 6/23/2013 1. Why the rapid growth of Atari? Why the 1982-85 collapse? How did Nintendo rebuild the industry? What was its strategy? The reason of rapid growth is the Atari’s products are highly differentiation. Atari is the first company enters the market‚ although some companies enter the market later‚ but Atari already build the reputation of highest technology support and the popular games provider to the customers. In the

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    The Art Of Gaming: The Effects of Video Games Video games have been under a lot of scrutiny the last few years. Many people believe that they have harmful side effects‚ and that children and teens should not be allowed to play them. I happen to love video games‚ and I wanted to examine for myself the research that has been done‚ and decide if the critics of video games really have a case. So that is what I did. I found that there are many physical‚ and mental side effects‚ but that neither of the

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    Children Play Video Games Please! Stop blaming video games! Video games are frowned upon by parents as time-wasters‚ but even worse‚ some education experts believe these type of games corrupt the brain. However‚ have you ever thought that video games could be educational? The video games phenomenon is somewhat new in this modern society. Despite the fact that they are often very entertaining‚ the majority of parents dislike video games since the contents have become more violent and addictive

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    The video game industry has been under repeated attack by accusations that the material in their best-selling video games has harmful effects on children and on society as a whole. With $10 billion dollars in annual sales the gaming industry has an interest in any policies that may hinder business and produce false information to the public. In the search for answers an examination of medical findings from groups such as the American Medical Association (AMA)‚ American Academy of Child & Adolescent

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    the ongoing increase of the use of video games among today’s teenagers is stealthily accumulating. Even though there may be some ratings on games for teenagers today‚ I believe that the ratings should become more emphasized‚ and parents should have stricter guidance on the buying of games. Increasing the rating system for video games and having stricter parental guidance would be influential towards putting a stop to increasing obesity‚ rising violent behavior‚ and disinterest in education among

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    Video Games’ Good and Bad Effects Everybody all have to take rest after they finish working. Different people have different ways to have a rest or to be relaxed. Everybody has a lot of pressure when they are working or studying. So‚ after working they must find a way to relax themselves. Some people would like to watch TV to relaxes or work out in gym. But maybe most of young men will choose play video game to relax. Maybe just twenty years ago‚ not most of people know what video games are

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