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    Music in Video Games

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    Music In Video Games Throughout the history of the video game industry‚ there has been many changes concerning music in video games. Music in video games progressed greatly within the life of the industry from 1972 to the present. These progressions can be seen as improvements in quality which includes an increase in the number of output channels‚ an increase in song length‚ a great improvement in the quality of timbres‚ and also a general shift from non- programmatic music to programmatic music

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    Video Games Scapegoat

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    ENGL 200 October 6‚ 2014 Video Game Violence: A Scapegoat for Disengaged Parents Today’s youth live in a time where video games are a fixture of entertainment. Video game consoles are found in almost every home‚ including a child’s bedroom. I believe that the portrayal of violence in video games is not the reason for the increase of violent acts committed by and against youth. Parents and the government should understand it is not the fault of the game itself. Modern parents should be engaged

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    Video Games and Juvenile Delinquency Student Institution Video Games and Juvenile Delinquency Video games are usual tools for the youth‚ especially teenagers‚ in the world today. They spend long hours engaging in this activity mainly when on holidays. As a result‚ there is so much time wasted which would otherwise translate into more productive activities such as reading and helping parents with household chores. However‚ the few who don’t play video games have a lot of idle time

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    science project or by copying a book report off the Internet and turning it in as if it’s his or her original work. Copying someone else’s words or work and saying they’re yours is a type of cheating called plagiarizing. Cheating in video games involves a video game player using non-standard methods for creating an advantage beyond normal gameplay‚ usually to make the game easier‚ or may also create unusual effects which do not necessarily make the game easier to play‚ such as giving characters

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    Video Games And Gender Roles

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    Video Games: Exploring The Influence of Gender Within Society Throughout this paper‚ I will be exploring the spectrums of femininity and masculinity within video games in the American pop culture. Since video games were first marketed‚ a theme has been prevalent till this day: the notion of masculinity (how to be a man) and the sexualization of females (sexist portrayals of women) in video games. This profound issue affects the younger generation within gender socialization‚ gender stereotypes

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    Video Game Violence

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    Why video games really are linked to violence. By Amanda Schaffer|Posted Friday‚ April 27‚ 2007‚ at 4:10 PM Master Chief in the video game Halo On The Daily Show on Thursday‚ April 26‚ Jon Stewart made short work of the suggestion that the Virginia Tech shooter‚ Cho Seung-Hui‚ might have been influenced by violent video games. (Cho may or may not have played the popular first-person-shooter gameCounter-Strike in high school.) A potential video-game connection has also been dangled after past

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    Benefits of Video Games

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    Video games today are most commonly viewed as a way for students of high schools and colleges to slack off and procrastinate on homework and studies. What most people are not aware of though‚ is the social benefits that video gaming has on individuals. Video games can have positive effects on a gamers social life when it comes to teamwork‚ helping people‚ multitasking‚ and communicating efficiently. Educational Benefits for Students A recent study from the Education Development Center and the

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    Video Games Market

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    enabled Sega to break Nintendo’s near monopoly of the U.S. video game console market in the late 1980s‚ we can see that Nintendo was unable to plan its time and to make good compatibility decisions and let Sega to gain market. Nintendo choose to not make its video game consoles backward compatible. Nintendo knew that it conquered almost the whole market and felt that they could make consumers buying libraries for new parts of games. Video game console producers made most part of their profit on game

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    Video Games and Aggression

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    Department of E-Learning and Media Research in Science Education‚ University of Salzburg‚ Salzburg‚ Austria : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : : We examined the causal relationship between playing violent video games and increases in aggressiveness by using implicit measures of aggressiveness‚ which have become important for accurately predicting impulsive behavioral tendencies. Ninety-six adults were randomly assigned to play one of three versions of a computer

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    Research of Video Games

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    Violence in Video Games and how it affects the Behavior of Children and Teenagers Generally violent video games are given a bad reputation. Usually many of the video games containing significant amounts of violence are designed for mature audiences; however their popularity among teenagers and children is always on the rise. Video games have become insanely violent and graphic glorifying violence more than any movie and subject. Americans of all ages‚ including impressionable teenagers and children

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