Production and Operation Management Group IV BSEM 3-2 Product Design Parameters Members: Bulaong‚ Jennifer E. Velasquez‚ Pauline L. Fernandez‚ Rose Ann F. Escoto‚ Gellian Prof. Rizza Valdez Nine Factors to Consider When Determining Your Price 1. Your Costs If your rate doesn’t include enough just to break-even‚ you’re heading for trouble. The best thing to do is sum up all your costs and divide by the number of hours you think you can bill a year. Whatever you do‚ DON’T
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Nintendo Case Study 1. Characteristics of game console industry? Competitive technology-focused‚ with hardcore gamer as a target market. Fast changing industry‚ since the product lifecycle is comparatively short. People demand shifted as economy changes. Different specs‚ model‚ and prices are needed to fulfill the ever-changing demand. Game console company have to balance between suitable price and quality. People are looking for new experience of game playing. 2. The Five Forces
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to conciliate the interests of both developers and gamers. From a strategic point of view‚ core competencies are closely related with market performance. Today‚ Sony’s and Microsoft’s business models are quite similar. However‚ Microsoft and Sony remain far behind Nintendo and its Wii‚ which suggests that core competencies do not discriminate on performance as much as the positioning choices made upstream when the strategy is crafted. The link between core competencies‚ economic model and strategy
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Phase 1 Report: Strategic Position Analysis Industry Nintendo of America Organisation Name Organisation Contact Name www.nintendo.com Website URL Email Address 4820 150th Ave. Northeast Address Redmond City WA State / Province 98052 Zip / Postal Code Individual Organisation Type Video Gaming Industry UNITED STATES Country Nintendo of America Inc.‚ established in 1980‚ is a subsidiary of Nintendo Co. of Japan. They have been the worldwide leader in the creation of interactive
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REVIEW OF GLOBAL VALUE CHAIN I. Systems view of world order and relations Three concrete systems stand out: 1. Mini system 2. World empire( make the world similar) 3. World economies ( feel the influence of some economy around) Ex: There is a German university in Vietnam The system consists of a single division of labor within one world market but contains many states and cultures. Core states concentrate on high skill‚ capital- intensive production (not use much labor but machine). They are
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Nintendo Q4. What conditions now serve as barriers to effective competitive response? 1. Technology development Traditionally‚ Sony‚ Nintendo and Microsoft will create a new battle every five or six years‚ so it means that to develop a new and good product takes time. For the cost aspect‚ as the consoles are expensive‚ the cost of the video games is increased as well. In order to fulfill the customers’ need‚ company has to make more attractive and complex games and this will cost a
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Value Chain as a Company Strategy Introduction Now a day‚ many companies are trying to improve their value chain in order to use the value chain as a strategy in the manner of meeting the customers need and satisfaction. One of the strategies they are using with value chain is to gain competitive advantages for rival among their competitors. Value chain actually can discover and fulfil what customers want and the identification of customer needs will hence become one of the ways to surpass their
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strategy involves working in an industry and striving to make more money‚ usually by retaining customers and gaining new customers from competitors. To gain customers from competitors‚ business need to seem as though they have better quality and higher value. This is where marketing strategy comes in‚ using research in consumer behavior to identify needs and produce messages that tell consumers how the business’s product is better than competitors. Types of Corporate Competitive Strategy In a low-cost
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Value Chain The value chain also chain as value chain analysis is a concept from business management that was first described and populated by Michael Porter in 1985. A value chain is a chain of activities for activities for a firm operating in a specific industry. The chain of activities gives the products more added values then the sum of added values of all activities and also said that‚ value chain is an interrelated series of process that produce a service on product to the satisfaction
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Strategic Service ManagementValue chain techniqueMaster of Arts in International Service Management(MAISM)Maedot Assefa Kebede20073755Michel AltanSjoerd A. GehrelsSchool of Graduate StudiesStenden UniversityLeeuwardenThe NetherlandsNovember‚ 2008 | Table of Contents 1. Introduction 3 2. Value chain Goal and objectives 3 3. Origin of the Value chain 6 4. Value chain and the ten schools 7 5. Advantages and Disadvantages of the Value Chain 9 6. Value Chain in Service industry 10 Bibliography
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