"Super mario bros" Essays and Research Papers

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    My Dream Job

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    video game designer who created popular video games like Donkey Kong‚ Super Mario Bros‚ and Nintendo video games of the 1980s and 1990s. He is considered as one of the video game industry’s great pioneers. Miyamoto was only 24 when he became a staff artist of the Nintendo company in 1977. In 1981‚ Donkey Kong was a breakout game in the early era of video games‚ and it introduced Miyamoto’s most popular signature character‚ Mario. Miyamoto’s creative influence and his signature mix of playful fantasy

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    Games to Life

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    Michael Dabour Prof. Hawkins English 100 10 February 2013 From Games to Life Pong‚ Super Mario Bros.‚ and Pac-Man are a couple classic games most everyone has played. These games were some of the first video games ever made and had very little to no violence in them. These video games have now evolved into more graphic‚ gory‚ and violent games. This increased violence in video games has caused more aggression in society. On April 20th‚ 1999 at Columbine High School in Colorado a shooting

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    Case Analysis

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    Creative Games * Past success leads to better reputation * Experience * Consistency with manufacturing since it is done in Japan only * Better distribution which is worldwide * Appeals to a broader public * Synonymous with gaming‚ i.e. Super Mario‚ Donkey Kong‚ Pokémon * Affordable gaming * Simple gaming | WEAKNESSES * Smaller game selection * Less online options * Wii popularity seemed to have peaked * Not appealing to serious gamers * Technology is not as good as others

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    Halo: Combat Evolved Versus Super Mario Bros. 3 Halo: Combat Evolved and Super Mario Bros. 3 were two of the most popular video games to their respective consoles. They each have a hold on those who grew up and played them within their generations. They both are revered as some of the best games ever made despite a thirteen year gap in their releases. Although there are some similarities in these games‚ their differences definitely set them apart. Especially in their stories‚ character developments

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    Reign of Nintendo

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    the years starting with Atari and Calico. In 1985 they took the rapidly failing game market by storm releasing the Nintendo Entertainment System along with 15 other games sold separately. By 1987 they have released 20 games including Metroid and Super Mario Brothers‚ and completed the annihilation of the Atari with the release of The Legend of Zelda. In 1996 there was the release of the Nintendo 64 which was almost out shown by Sony’s Play Station released in the same year due to the lack of title

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    product critique Wii U

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    Product Critique: Wii U Nintendo was very successful in the video-game industry for many years‚ but the launch of the Wii U was a complete disaster. In order to understand the failure of the Wii U launch we need to list its positive and negative features and compare them to its direct competitors‚ Xbox One and PS4‚ and indirect competitors‚ smartphones‚ pc’s and tablets. Although the GamePad was innovative‚ it was not enough to attract new customers. The biggest reason was the lack of new games

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    A new paper in American Psychologist‚ the flagship journal of the American Psychological Association‚ looks at the positive effects of video game play. I’ve already written about the 5 reasons I’m buying my kids a Wii U this holiday season. In a way‚ this post offers 4 more reasons‚ emphasizing some of the positive impact that comes from gaming. As you’ll read below‚ I have some reservations about the paper‚ but I also think there’s a lot of good information in it. The research paper‚ by Isabela

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    Pre K Observation

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    While I was observing Ms. Carrilo’s Pre-K classroom and interacting with the students‚ I saw that all three types of play— guided‚ spontaneous‚ and teacher directed play—was being used. After we all went inside of the classroom and settled down from being outside‚ half of the students went with the teacher assistant to the work area and half of the students stayed with the mentor teacher‚ Ms. Carrilo‚ at the carpet/block area. Ms. Carrilo said that she wanted one of the UTSA students to stay with

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    SWOT of Nintendo WII

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    with several highly successful products. In the mid 1970s the company began to merge these interests and began introducing electronic games mostly for arcades. In the early 1980s the company introduced numerous games such as Donkey Kong‚ Zelda and Super Mario Brothers. The mid 1980s brought their first home entertainment gaming system‚ the N.E.S. (Nintendo Entertainment System). Since then the company has been an industry leader in new software and game system development. Their latest game system is

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    normal. The damsel trope also typically makes men the subject of the plot‚ while relegating women to the role of object‚ an iconic example of this would be the infamous Princess Peach from the Super Mario franchise. Throughout the series saving Princess Peach becomes the main goal for the protagonist Mario. This is a form of objectification because as objects Damseld women are being acted upon‚ most often being reduced to a prize to be

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