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    average age of the audience is between 28 and 35 years of age with ages ranging from 18 to 35. The audience consists of 2 females and 1 male. Central Idea: Video game violence and children. Specific Purpose: To inform my audience about videogame violence and children and to persuade parents to become more knowledgeable about game violence. Introduction: I. Attention-getter A. As parents we protect our children from watching all types of media from T.V‚ DVDs‚ and the internet.

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    The Positive and Negative Effects of Video Games http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games Is playing video games good or bad for you? It can be both. Video games are frowned upon by parents as time-wasters‚ and worse‚ some education experts think that these games corrupt the brain. Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior

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    Technology Environment The Video Game industry is constantly undergoing new innovations and ground breaking technology. New trends and innovations are introduced on a yearly basis that alters the marketing environment. The Level of technology in this industry is very high. The speed of technology and usage is ongoing and expanding throughout the country and the world. With the constant growth‚ a fast and a high rate of Obsolescence is the outcome. The video game industry also has social concerns

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    Inventions nowadays involves technologies and one of those is video games. Video games is a popular hobby today‚ be it a teenager or an elementary student‚ everyone gets addicted to it. There are a lot of people who says that playing video games have negative effects and these children most of the time argue with their parents on the time they spend on video games. So‚ this paper aims to discuss the pros and cons of the said issue. Some examples of the positive effects is it can improve your

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    David Walsh presented a paper titled “Video Game Violence and Public Policy”‚ he helps you understand the negative effects of children playing violent video games. Does your child or a family member you know play violent video games? Do they have any of these effects we are about to cover? Children around the world like to play video games but‚ are they safe enough for them? David Walsh states‚ “Children between the ages of seven and 17 play for an average of eight hours a week”. (Walsh) Instead

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    EXECUTIVE SUMMARY Communication has two kinds of elements – verbal‚ which can be expressed in words and non verbal which cannot‚ these include – body language‚ gestures‚ voice and touch. Nonverbal communication involves the processes of encoding and decoding. Encoding is the act of generating the information such as facial expressions‚ gestures‚ and postures. Decoding is the interpretation of information from received sensations from previous experiences. In this study‚ we have tried to study the

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    CHAPTER 7 Summary of Findings‚ Conclusions and Recommendations The study made the Pili pulp as the center of development‚ a nutritious food material. The product is made for culinary purposes‚ salad dressing‚ shortening‚ for canned sardines and other food preparations. It has more nutritional benefits than the existing cooking oil products in the market. The objective of this study is to determine the viability of producing cooking oil from extract of Pili pulp and the additional source of income

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    Citation: * “Video Games: A Cause of Violence and Aggression” from SerendipUpdate’s blog. Fri‚ 01/04/2008. <http://serendip.brynmawr.edu/exchange/node/1723> This site provided basic information about social problems merged with video gamers tendencies. It does raise some important issues about the effect of videogames in our society and status that may be useful for my Recommendation Report. It is a commercial site rather than an academic site‚ so it provides some internal opinions

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    Title: CYBER BULLYING IS AN ISSUE Topic: Cyber bullying Specific Purpose: To inform my audience the seriousness of cyber bullying. Thesis Statement: Today I want to bring awareness to the subject of cyber bullying. Introduction Attention Material: More than half of Adolescents and teens have been bullied online (i-Safe‚ 2012). In society today bullying has become a huge issue. Technology advancements have enabled people to bully from the comfort of their own home without having to

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    Do Video Games Lead To Violence? Video games have different purpose for kids to enjoy and to learn from. Most video games are very violent can lead to being aggressive and violent to others. Although reading both sides of the dissuccsuion researches didn’t use just video games to prove there point? Therefore‚ they can’t say that just video games made the kids more aggressive. Researcher used games‚ movies and television to support their data and to get there conclusion. “Yes‚ Video Games Lead

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