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    Gaming Console

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    Although the first computer games appeared in the 1950s‚ they were based around vector displays‚ not analog video. It was not until 1972 that Magnavox released the first home video game console which could be connected to a TV set—the Magnavox Odyssey‚ invented by Ralph H. Baer. The Odyssey was initially only moderately successful‚ and it was not until Atari’s arcade game Pong popularized video games‚ that the public began to take more notice of the emerging industry. By the autumn of 1975 Magnavox

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    Video Games Consoles David C.                                                                                                        November 26‚ 2012        Video games have become popular over the years. The increase of new technology and video games graphics has become one of the fastest growing industries of the world. In fact two of the modern and finest distributors to the video game industries are Sony’s PlayStation 3 (PS3) and Microsoft’s Xbox 360. These two companies have created the

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    Sony

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    Report on Sony Corporation 15.249: Japan/Korea Trip Berrak Dogruer Mazen Ferzly Hiep Nguyen Douglas C. Roach Rafik Ward Report on Sony Corporation 15.249c Japan/Korea Trip Table of Contents COMPANY HISTORY.................................................................................................... 3 OVERVIEW ....................................................................................................................... 3 NOTE ABOUT SONY’S F OUNDER AND CHAIRMAN‚ AKIO MORITA

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    Wii Console

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    Wii Console 1. The demand for Wii console will be relative elastic. As from the passage‚ it mention that “Nintendo announced its first price drops for the console. In Japan‚ the price dropped from ¥25‚000 to ¥20‚000 and they sold more than three million Wii consoles also ending 9 months of declining sales”. This shows that that demand for Wii console is elastic as people responded to the price drop and thus they demanded more which also help Wii console to earn back their losses. Also another

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    bankruptcy analysis for Sony

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    Executive Summary This document research the telephone manufacture and their financial statement to calculate the Z-score valuables and analysis the method to minimize the risk of bankruptcy. Our research draws attention to the fact that how to minimize bankruptcy risk of Sony Mobile corporation combine with company financial statements‚ management situation‚ and analysis of z –score valuables. The solution of the problem includes choose investment direction accurately. Enterprise must combined

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    MACROECONOMIC FACTORS INFLUENCING THE VIDEO GAME CONSOLE MARKET Demographic Factors: Age is the main demographic factor affecting the market for video game consoles although common misconceptions are that the market is mainly comprised of teenagers. Recent Studies shows that the largest market sector of video game console purchases are teenagers or young adults. ESA demographic data shows that America¶s average game player¶s age is 34 and the average age of game purchasers is 40 (see article x) Generational

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    Microsoft and Sony

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    Nintendo’s Strategy in 2009: the Ongoing Battle with Microsoft and Sony Assignment Questions 1 What are the defining business and economic characteristics of the video game console industry? What is the industry like? What forces are driving changes in the video game console industry? 2 What is competition like in the video game console industry? Do a five-forces analysis to support your answer. Which of the five competitive forces is strongest? Which is the weakest? Would you characterise

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    Sony Management Analysis

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    History How and when was the organization founded? Sony was founded by two engineers‚ Akio Monita‚ a physicists and Masaru Ibuka. It was Ibuka who‚ after the end of World War II‚ originally founded a radio repair shop. The following year his friend Akio Monita joined him with twenty other fellow workers from the Japan Precision Instrument and Co. company and together they formed a company named Tokyo Tsushin Kenkyujo (Tokyo Telecommunications Laboratory). It was on that day; May 7th of 1946

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    Sony

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    Annual Report 2003 Year Ended March 31‚ 2003 Financial Highlights Sony Corporation and Consolidated Subsidiaries Year ended March 31 Yen in millions except per share amounts and number of employees Percent change Dollars in millions* except per share amounts 2002 2003 2003/2002 2003 FOR THE YEAR Sales and operating revenue Operating income Income before income taxes Income before cumulative effect of accounting changes Net income Per share data: Income before cumulative

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    Gaming Consoles

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    Gaming Consoles ➢ Introduction: Gaming consoles were designed for playing electronic games. A gaming console is a highly specialized piece of hardware that has rapidly evolved since its inception incorporating all the latest advancements in processor technology‚ memory‚ graphics‚ and sound among others to give the gamer the ultimate gaming experience. Video games are most often found on video gaming consoles that plug into your television. ➢ Definition: A gaming console is a system

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