"Positive effects of video games on children" Essays and Research Papers

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    In the 1970s‚ video games were introduced into all our lives. At first‚ people saw them as a game to spend an entertaining time with but throughout the decades‚ scientists are becoming interested in the negative and unfavorable effects it is providing to the young. Video games are a unique form of entertainment because they encourage players to become a part of the game´s script. In violent video games‚ the player is often required to take the point of view of the shooter or perpetrator. Players

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    World Apocalypse In today’s world‚ almost 50 hours a week are spent on video games by children of all ages (Oskin‚ LiveScience). Video gaming is so popular today‚ that im almost completely sure that every kid in America knows what a video game is. Video gaming is a multibillion-dollar industry bringing in more money than movies and DVD’s (aacap.org‚2011). While some games have educational content‚ many of the popular games emphasize negative themes and promote the killing of people or animals‚ the

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    The Bad Effects of Video or Computer Gaming Submitted by: Kevin Richard G. Operiano Kevin Eric R. Siangco Table of Contents 1. Introduction 3 1. Gaming Culture 4 2. Video Game Culture 5 3. Massive-multiplayer Online Gaming

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    The Effect of Video Games on People Video games are frowned upon by parents and seen as time-wasters‚ and worse‚ some education experts think that these games corrupt the brain. “ Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or display extreme anti-social behavior. But many scientists and psychologists find that video games can actually have many benefits – the main one is making kids smart‚” stated by Rase Smart Kid website

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    Research Quotes “Game developers must balance an implicit notion of fun with the educational merit of a video game. In most commercial examples‚ disciplinary content is secondary to enjoyment and pleasure. In most educational examples‚ fun and engagement is a byproduct of the context. Developers face the daunting task of maximizing the technological elements of video games alongside the educational affordances. Further‚ they must accomplish this without losing the intangible element of fun…educators

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    The research topic that we have chose is violence video game on teenagers. The reason of this research is conducted is because teenagers spend a great deal of time with violent video games at exactly the ages that they should be learning healthy ways to relate to other people and to resolve conflicts peacefully. Because video games are such good teachers‚ it is critical to help parents‚ educators‚ and policy-makers understand how to maximize their benefits while minimizing potential harms. This

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    list of factors that can convert computer games into real-life violence stimulators. Essay Questions: Why have computer games caught the attention of Mass Media nowadays? How can computer games stimulate violence in everyday life? What does New York University say in relation of computer games? Thesis Statement: The opinion that games make violent actions normal for the player and therefore make the player pitiless can be often heard. In this case the game is the cause of violence and the act of

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    Danger of Violent Video Games in Children The links between increased aggressive and violent behaviour and the content of video games is a controversial subject. Increased scientific evidence demonstrates that violent video games are linked to increases in aggressive cognitions‚ feelings and behaviours (e.g.‚ Anderson and Bushman‚ 2001; Anderson‚ 2004; Anderson‚ Gentile & Buckley‚ 2007) However‚ there is still much resistance to the evidence among the public and by the video game industry (e.g.‚ Entertainment

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    Video games Propaganda is hidden in our literature‚ spews from our radios‚ and is even inside our televisions. Propaganda in things is for a cause or to damage an opponent cause in a way as to a negative aspect. Forms of propaganda are around us every day‚ sometime we don’t even notice. It’s unavoidable and it’s even starting to get in other technology like video games. Video games are a recent addition to the propagandist’s arsenal‚ the usually ones are like in posters‚ movies‚ cartoons‚ books

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    worth of contracts from the Sydney games and an additional A$300mn was generated by local business. Over 55‚000 people received employment related training. If London hosted the Olympic games‚ thousands of UK firms could be involved in supplying everything from construction to manufacturing‚ catering to merchandise. (http://www.sportengland.org/2012_uk.htm) Boost to tourism The tourist industry won’t just boom during the four weeks that the Olympic and Paralympic games actually take place‚ but for months

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