"Graphical user interface" Essays and Research Papers

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    Auction system

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    30th July‚ 2014 Version 1.0 Table of contents Topic Page No. 1 Introduction 1.1 Purpose 1.2 Scope 1.3 Overview 2 General Descriptions 2.1 User Manual 3 Functional Requirements 3.1 Description 3.2 Technical Issues 4 Interface Requirements 4.1 Graphical User Interface 4.2 Hardware Interface 4.3 Software Interface 5 Performance Requirements 6 Design Constraints 7 Other non-functional Attributes 7.1 Security 7.2 Reliability 7.3 Maintainability 7.4 Reusability 8 Operational

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    1. This mouse term refers to positioning the mouse pointer on the desired item. Point 2. This mouse term refers to tapping the left mouse button twice in quick succession. Double click 3. This symbol is attached to the mouse pointer when a request is being processed and means “please wait.” Hourglass 4. Click this button on a window Title bar to reduce the window to a task button on the Taskbar. Minimize Window 5. Click this button on a window Title bar to expand the window

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    Fundamental Principles of HCI Design Introduction I will be describing the principles of HCI and Interface Design‚ giving examples of each of them in use. I will also be talking about perception (including colour‚ luminance‚ Pattern‚ Pop Out Effect and Gestalt Laws)‚ behaviour models (including Predictive Modelling‚ KLM‚ throughput and Fitts Law‚ descriptive modelling (including KAM‚ Buxton’s model and Guiard’s model) and Schneiderman’s 8 Golden Rules. Schneiderman’s 8 Golden Rules Eight

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    2.1.1 System Interfaces 11 2.1.2 User Interfaces 11 2.1.3 Hardware Interfaces 11 2.1.4 Software Interfaces 13 2.1.5 Communication Interfaces 14 2.1.6 Memory Constraints 14 2.1.7 Operations 15 2.2 Product Functions 17 2.3 User Characteristics 19 2.4 Constraints 20 2.5 Assumptions and Dependencies 20 3. Specific Requirements 21 Appendix 22 1.1 Purpose The purpose of the application is to integrate the administration of the course by providing information on the following in a user friendly manner

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    Download the Practice Files Download the practice files for any book in the Exploring Windows series from the Exploring Windows home page at www.prenhall.com/grauer. Use any Web browser to get to this site‚ click the Office 2000 text‚ click the link to Student Resources‚ then click the link to student data disks‚ where you choose the appropriate book and download the file. Be sure to read the associated “read me” file that provides additional information about downloading the file. The Menus Change

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    with the ARM architecture due to the documentation in the hardware and software point of view provided by the suppliers. The processors present in these learning kits are based on ARM cortex processors which can offer new degrees of freedom to MCU users. It has real time capabilities‚ digital signal processing‚ low-power consumption and low-voltage operation‚ at the same time maintaining full integration and easy development. The study will utilize an STM3210E Learning Kit. This learning kit is a

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    Coglab Offline Version

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    Student Manual for CogLab™ Experiments Prepared by Greg Francis and Ian Neath Purdue University Instructional Material by Angie Mackewn University of New Brunswick and Danalee Goldthwaithe University of British Columbia August 7‚ 2003 Copyright © 2004 Wadsworth‚ a division of Thomson Learning‚ Inc. Thomson Learning™ is a trademark used herein under license. CogLab™ is a service mark used herein under license. ALL RIGHTS RESERVED. No part of this work covered by the copyright hereon may be

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    Technology Folio 2011 semester 1 Maze Game Brian Tran Design Brief For this semester I was given a situation-create maze game that had the following criteria: * Posed a challenge to gamer * Had a beginning * Had an ending * Entries and exit * Kiosk mode on Intro screen In this game the aim to reach level 10 by following a white path towards the other end beginning at the green ball. Throughout the game there is a series of red balls that will send the player back

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    Apple Inc in 2010

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    Apple‚ Inc. in 2010 Assignment Questions 1. What are the chief elements of Apple’s overall competitive strategy? How well do the pieces fit together? Is the strategy evolving? 2. What are the key elements of Apple’s strategy in computers‚ personal media players‚ and smartphones? Have its strategies in its core businesses yielded success? Explain. 3. What does a competitive strength assessment reveal about Apple’s computer business‚ as compared to the leaders in the personal computer industry

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    Connect to Projector

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    Connect to a projector You can connect your computer to a projector to give a presentation on a large screen. The instructions below describe how to connect to a projector by plugging the projector cable into a video port on your computer. This is the most common way to connect a projector. You can also connect to some projectors (called network projectors) over a network. This allows you to give a presentation over a network if you aren’t in the same room‚ or even the same building‚ as the

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