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    Thesis Game Addiction

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    TOPIC: Video Game Overuse. Date of Submission: February 28‚ 2011 Expected Date of Completion: March 2011 Thesis Supervisor: Mrs. Maricor I. Tancinco Submitted by: Mia Aira John Cary John Holden Table of Contents Chapter 1. INTRODUCTION 1 Chapter 2. METHODOLOGY

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    Violent Video Games

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    Video Games and Reality Children and adolescents are the actual victims of violent video games‚ not their characters. With the improvement of computer technology‚ the video game market has grown significantly in the past decade. Over time‚ video games have become increasingly realistic and more graphically violent‚ and its undesirable negative effects have been harmful not only to the players‚ but also to the society. So the issue of whether playing violent video games is an

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    hours during we play PC games‚ X-Box’s‚ or those of Playstation’s. They occupies time to involve in physical activities like running‚ jogging and ball games which means we would lose chances to involve in exercising. On the top of that‚ games could give more stress. We may play games to dissipate our fatigue by releasing our stress by playing them. According to scientific papers in psychology and Neuroscience‚ however‚ our brain keeps working during one playing games and even during one just

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    Strategy Games Ch13

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    perspective. 1. Introduction 2 2. Game theory introduced 3 2.1 Origins of game theory 3 3.2 Game theory: some notation 4 3.2.1 Players‚ strategies‚ payoffs 4 3.2.2 Simultaneous and sequential games 4 3.3 A sequential move game 5 Figure 10.2 A market entry game 5 3.4 A simultaneous move game 5 3.4.1 The game specified 6 Figure 10.3 A two-player price choice game. 6 3.4.2 Modes of play: non co-operative versus co-operative games 6 3.4.3 The non co-operative solution

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    Imagine America reborn into a divided nation split into twelve districts. The novel The Hunger Games by Suzanne Collins explains the story of a girl named Katniss who has to compete in the Hunger Games that the Capitol of the country hosts once a year. One male and one female from districts two through twelve are randomly selected to compete. The strategies that the Capitol use to keep the citizens from connecting with one another are the peacekeepers and the type of government they rule by. Each

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    Hunger Games Themes

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    To beat the games is all she‚ Katniss Everdeen‚ wants to do. There is no time to strategize how one could possibly win in this game‚ you just have to go. Katniss Everdeen is in the stickiest situation of all‚ declaring herself as a volunteer for the Hunger games instead of her sister. The odds happened to not be in her favor. In this action packed book Katniss beats the odds of hunger‚ injuries‚ scary flying things‚ rivals and many more. She wouldn’t have been able to survive these situations without

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    Video Games as Art

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    Video Games as Art Dylan Armitage December 10th‚ 2012 100883983 Video Games Are Art Are video games art? Up until the early 21st century‚ the dominant ideology surrounding this topic is resounding “No”. Art critics‚ such as Roger Ebert that state “video games cannot be art.” (Roger Ebert’s Journal)‚ and philosophers continually dismiss the idea. This ideology is no longer an accepted truth. I will argue that video games are a form of art. Video Games have gone from simple games and concepts

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    to people’s head and will change them. In Suzanne Collin’s book‚ The Hunger Games‚ power‚ fame and wealth can determine life or death. “Winning means fame and fortune. Losing means certain death.” (fourth cover) In an interview with Suzanne Collins she was asked about what the most difficult part about writing the book was. She replies to the viewers by telling them “when you’re going to write a story like The Hunger Games‚ you have to accept from the beginning that you’re going to kill characters

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    Video Game Addiction

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    Mrs. Taylor English 1010 9 AM 1‚ Nov 2011 Cause Essay Draft 1 The Effects of Video Game addiction Video Game Addiction is a big problem in today’s society. Today many people children and adults alike are getting hooked and have little hope of getting out of the addiction and its causing problems with their personal lives. For most young people‚ playing games on a computer‚ video game console‚ or handheld device is just a regular part of the day. Most are able to juggle the multiple

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    Video Game Influences

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    the demand and popularity of video games has been growing rapidly. Nowadays‚ video games are an integral part of many people’s lives world-wide. In order to satisfy the public’s growing demand for these innovative games‚ software companies are producing large quantities of attractive and stimulating video games. With each new generation‚ these games become more visually dazzling and increase in realism. Because the vast majority of children play video games‚ questions have been raised as to the

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