"Editorial articles about effects of online games" Essays and Research Papers

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    editorial

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    Special Program in Journalism III Editorial An editorial is an article that presents the newspaper’s opinion on an issue. It reflects the majority vote of the editorial board‚ the governing body of the newspaper made up of editors and business managers. It is usually unsigned. Much in the same manner of a lawyer‚ editorial writers build on an argument and try to persuade readers to think the same way they do. Editorials are meant to influence public opinion‚promote critical

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    towards online games and its effect” Introduction: Development in technology brings many things that people don’t have many years back. One of these things is online gaming that is provided by the internet. Online gaming is one of the widely used leisure activities by many people. Teenagers who are playing these online games said that they are playing these games just for fun‚ to keep away from the heat of the sun‚ without knowing that there are a lot of effects of playing these games that are

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    INTRODUCTION Online games are one of the medium of entertainment especially in the youth of modern era in Batangas. Virtual or cyber games over internet are direct personally to each individual user. It encourages and requires the participation of individual user or gamester. It is an inexpensive in the sense that the internet connections for the online games are easily accessible everywhere and anywhere and affordable these days. This aspect works in association with the personal characteristic

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    Game Online Addiction.

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    Game online addiction. In modern time‚ online game has become a controversial topic in the society. Most people play games online because online games are massive multiplayer games that enable players to escape the real life. People get addicted to online game because the game never ends. Online game addiction can lead to the loss of career goals‚ educational objectives and personal relationships. Gamers also fell irritable and out of control when they can not play online games. This essay

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    Online Game Addiction

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    CYBERPSYCHOLOGY & BEHAVIOR Volume 9‚ Number 6‚ 2006 © Mary Ann Liebert‚ Inc. Rapid Communication Motivations for Play in Online Games NICK YEE ABSTRACT An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age‚ gender‚ usage patterns‚ and in-game behaviors. In the current study‚ a factor analytic approach was used to create an empirical model of player motivations. The

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    Editorial

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    EDITORIAL Facebook over Twitter Technology has evolved a lot during the twenty-first century. The internet has become a world-wide experience that everyone can have‚ not a privilege for some. As the internet expanded‚ social networks began making their appearance. Facebook was created quite recently‚ in 2004 by the computer genius Mark Zuckerberg. Twitter‚ another well-known social network‚ was launched in 2006 by Jack Dorsey. More and more people are becoming members and joining

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    Sexism Online Games

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    Game Over: Sexist Bros Harassing Female Gamers Online You LoseIf you’re wondering what fuels men’s sexist behaviour against women in the gaming industry‚ researchers may just have the answer: it’s because those gamers are losers. The study‚ conducted by researchers Michael Kasumovic and Jeffrey Kuznekoff‚ looked at interactions between players over 163 games of Halo 3. Fortunately #notallmen acted the same‚ but players unfortunate enough to have two X chromosomes where often the target of men performing

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    1.) The topic of the article is abortions. It is about how Nebraska wants to pass a new act called the Pain-Capable Unborn Child Protection Act. This act says that you cannot get and abortion after 20 weeks of pregnancy. After being pregnant for 20 weeks‚ the baby can feel pain‚ therefore making it suffer intense pain for the procedure. Getting an abortion before 20 weeks is harmless to an extent‚ but afterwards it is just cruel and unusual punishment. 2.) The article is responding the act that

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    Violent Online Games

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    Children addicted to violent online games Today‚ a lot of children are suffering from addiction to violent online games. Children spent 40 to 50 hours a week in playing online games. Children isolate themselves from people‚ they prefer to stay at home; sit down‚ face the computer and play online games for long hours. They even forget to eat‚ take a bath and communicate with their families and friends. Research study says that children who are addicted to violent online games become violent to people

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    Editorial

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    September 21‚ 2003. In his article‚ Alley shared his concerns regarding abrupt climate change due to human actions. Not only did Alley express his worries‚ but he also tried to inform his audience of the environmental problems that we may face in the future. He attempted to persuade people to take action and help to end the problem of global warming. This article is a very effective means of communication and persuasion based on several factors. One reason that this editorial is so effective is because

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