According to Christopher J. Ferguson in ¨Video Game Violence and Pseudoscience: Bad Science‚ Fear‚ and Politics¨ from Skeptical Inquirer‚ Video games are not the cause of violence in young children or teens. This article presents the fact that there is no proven evidence of video games causing violence in children or young teens. It goes through and discusses the theory of how video games cause violence and gives an example most people use when trying to prove it. When Reporting about all of the
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Furthermore‚ gaming can improve interpersonal behavior by providing a healthy source of socialization and relaxation. Video games can be considered a medium to meet new people and create social capital. Shapiro (2013) even listed social benefits that can be incurred through gaming such as being able to play‚ physically and virtually‚ with others as well as having a common topic of conversation in real life situations (para. 4). This social capital created through gaming could possibly lead to individuals
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depending on what those leaders believe should not be allowed. In the article by Karen Sternheimer‚ “Do Video Games Kill?” Sternheimer shows us that despite that even though violent video games are being blamed for their players committing violent crimes‚ most should not be censored. Her reason is that there are more factors that cause people to commit violent acts that aren’t because of violent video
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Do violent video games affect kids‚ ages 14-18? Violent video games have been around since 1976 when Death Race 2000 came out. In 1979 a game went out called Texas Chainsaw Massacre‚ in which the object of the game was to chop up as many people with a chainsaw as you could. Parents boycotted toy stores that sold this game. Since then‚ games have become ever more violent and realistic. I think it is the reality and the interactivity of the game which seems to have the greatest impact on teenagers
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killers were fanatical players of violent video games. Unfortunately‚ the destructive impact violent media has on today’s youth doesn’t end there. Violent video games have been known to cause aggression in players‚ increased reports of bullying‚ violence and ruins the virtuous morals instilled in today’s generation. Studies support that there is a strong link between violent video games and aggressive conduct. Many children that take part in playing violent games often report feelings of aggression and
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Positive Effects of Video Games * When your child plays video games‚ it gives his brain a real workout. In many video games‚ the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills enhanced by video games include: o Following instructions o Problem solving and logic - When kids play games such as The Incredible Machine‚ Angry Birds or Cut The Rope‚ they train their brain
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Violence in Video Games and how it affects the Behavior of Children and Teenagers Generally violent video games are given a bad reputation. Usually many of the video games containing significant amounts of violence are designed for mature audiences; however their popularity among teenagers and children is always on the rise. Video games have become insanely violent and graphic glorifying violence more than any movie and subject. Americans of all ages‚ including impressionable teenagers and children
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"Nature" refers to the phenomena of the physical world‚ and also to life in general. It ranges in scale from the subatomic to the cosmic. The word nature is derived from the Latin word natura‚ or "essential qualities‚ innate disposition"‚ and in ancient times‚ literally meant "birth".[1] Natura was a Latin translation of the Greek word physis (φύσις)‚ which originally related to the intrinsic characteristics that plants‚ animals‚ and other features of the world develop of their own accord.[2][3] The concept
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Video Games Discussion: Visuals/Narrator’s position The narrator provided a variety of different visuals on the specific topic of “Do video games make you smarter? With a few visuals that were along the lines of mental and visual‚ one showing the increase in cognitive functioning of the brain; associated with memory‚ strategic planning‚ and fine motor skills‚ video games have shown to have a positive effect on education. Along the lines of effectiveness‚ they’re designed as teaching tools
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Reaction Time Reaserch Question: To design on investigation into stimuli ( sight/sound ) that may affect reaction time ( time taken for a response to occur in reaction to a stimulus.) Background information: Humans perceive their outside world through five senses: touch ‚sight‚ taste‚ smell and sound. The reason why we have the 5 major senses is to detect and discriminate among the signals that comes from our environment. These signals carry information necessary for us to support our vital
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