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E-learning Game

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E-learning Game
CHAPTER 1

PROBLEM AND ITS SETTING

1.1Introduction At the present time, it is commonly thought that new technologies can strongly help in education. In young ages especially, children can use the huge interactivity of new media, and develop their skills, knowledge, perception of the world, under their parents monitoring, of course. In no way traditional education can be replaced, but in this era of fast technological advance and minimization of distance through the use of the Internet, everyone must be equipped with basic knowledge in technology, as well as use it as a medium to reach a particular goal. This is where e-learning comes in.

Children show more interest in watching televisions than studying their lessons so new learning tools should be developed to catch these children’s attention. Children worldwide can look forward to tools that can help sustain their interest in learning. Multimedia tools are just now becoming available as people finally figure out the strength of the computer is, with enormous need for a better education. The Researchers found out that through multimedia, they can maximize their learning potentials .Through visualization; they can easily capture the minds of a learner. When added with sounds, voice and video, it will surely entertain their minds while they are learning. Educational software can supplement traditional learning since multimedia software interesting and entertaining.

This study is conducted for the purpose of developing a learning tool for students taking the subject of Chemistry. E-learning presented in the way to help the pupils/students to give more interest in their study, through the visual effects graphics and sounds incorporated the child’s interest. With this game, the proponents hope to improve the quality of education in the Philippines.

1.2 Background of the Study Mobile applications or apps are a

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