PSY 372: Educational Psychology
December 13, 2009
A Classroom Management Model
As a teacher I must supply each student with a positive learning environment. To do this, I must generate a classroom management model that not only exhibits control of the classroom, but manages the room in a fun way that gives the kids a connection to something in their lives. Also, giving students a voice in what rules are upheld in the classroom, with a little guidance, of course, would be best for them. My plan is to set my room up with four tables of desks one for each of the houses at Hogwarts School of Witchcraft and Wizardry from the Harry Potter series. In the back of my classroom there would be eight large clear glass jars, two for each table. One jar would be empty the other would be filled with marbles that correlate to the house colors in the novel series. The houses are: Gryffindor, marked by red and gold marbles; Ravenclaw, marked by blue and bronze marbles; Hufflepuff, marked by yellow and black marbles; and finally, Slytherin, marked by green and silver marbles. Of course, finding marbles that are exactly these colors may be difficult; in that case, I would stick with the first color of each pair. How the house system works is key to its success. When a student from one house, for example, Hufflepuff, is ready for the day with their pencils sharpened, their agenda on their desk and is sitting either doing their morning work or silently reading, they would earn a house point, or a marble, for their table. As homework is handed in, each student earns a point for their house. In the books, the professors remove house points from a student’s house if they misbehaved or got something incorrect. I, however, like to remain on the positive and would not remove house points from the group as a whole unless the whole group was not following instructions. Even then, I would shy away from removing points...