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Virtual Reality: How It Affects Our Lives

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Virtual Reality: How It Affects Our Lives
Virtual Reality: How it Affects Our Lives.
INF. 103
September 5, 2009

We can find many uses for virtual reality in our lives, and we also find it in many instances that some would not even think of. We can use virtual reality for education, job training, social networking, and even gaming. In this paper I will give examples of each as well as how virtual reality was created, and how long it has actually been around. I will also tell how virtual reality can be detrimental to it users. Virtual reality was actually first created in the late 1920’s to the early 1930’s. A scientist named Edwin Link developed the first flight simulator which he called the “pilot maker” or the ANT-18 Link Trainer (blue box). (Jeff Beish) In the 1950’s through the 1960’s they began making improvements to the simulators taking them from the basic analog that Link first created to one’s more advanced. The more advanced simulators could resemble more planes; several aircraft companies began producing simulators like the B-36, F86D, and the C-119. The purpose behind creating flight simulators was safety. It would be safer for a pilot to learn to fly a plane on the ground and familiarize oneself with the controls before going in the air. In 1965 a man named Ivan Sutherland created the first form of virtual reality that most people think of. Sutherland published a document called ‘The Ultimate Display”, where he discussed his ideas to create a portable virtual world by using two tiny television screens one screen for each eye. He designed a head mounted display that was so heavy that it had to be used with ceiling supports. The images were very crude, but yet the equipment was very expensive. The first helmet was neither portable nor accessible to the public, it had to be used in the lab and the average person could not afford it. Then in 1985 a man named Michael McGreevy, a scientist from NASA/AMES, took Sutherland’s design a step further, if you will. He created



References: http://projects.edte.utwente.n//proo/kommers.htm http://www.cast.org/publications/ncac/ncac_vr.html http://www.faculty.rsu.edu/~clayton/locker/paper.htm http://www.education.com/magazine/article/can_virtual_reality_help_autistic_kids/?page=2 http://www.elon.edu/e-web/predictions/expertsurveys/2006survey/virtualrealityanon.xhtml http://www2.ljworld.com/news/206/nov/12/virtualreality_crimes_present_literal_challenge_ve/ http://www.frc.org/get.cfm?i=IS03K01 http://library.thinkquest.org/26890/virtualreality.htm http://virtrasyatems.com

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