Violent Video Games and Kids

Topics: Violence, Video game controversy, Columbine High School massacre Pages: 4 (1495 words) Published: March 24, 2013
Keep the Violent Vids away from Kids
Violent video games and their effects on children is a growing debate in today’s society. The controversial problem is: are violent video games a negative effect on children or not? It is my personal opinion that violent video games are a bad influence on children. These young children learn from what they see. It is not a good thing when what they see is violence. It is also not a good thing when they are in control of the character that is doing the violence. Some children may be too young to know right from wrong yet and should not be exposed to these games. They may see something and get the wrong idea. Stricter laws should be made and enforced on violent video games. Children should not be allowed to have these games unless they are at least 15 years of age for the following reasons: Most research illustrates violent video games as a negative effect on children, video games content teaches children the wrong lessons, and violent video game use has been linked to delinquent crime. The debate originally began with violence on television and in movies. With the new advancements in technology, it eventually escalated into the debate of violent video games. Craig A. Anderson, a well renowned psychologist and professor at Iowa State, explains it like this: After 40+ years of research, one might think that debate about media violence effects would be over. An historical examination of the research reveals that debate concerning whether such exposure is a significant risk factor for aggressive and violent behavior should have been over years ago (Bushman & Anderson, 2001). Four types of media violence studies provide converging evidence of such effects: laboratory experiments, field experiments, cross-sectional correlation studies, and longitudinal studies (Anderson & Bushman, 2002a; Bushman & Huesmann, 2000). But the development of a new genre-electronic video games-reinvigorated the debate. Two sides of this...
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