Preview

Violent Video Games

Powerful Essays
Open Document
Open Document
7590 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Violent Video Games
Chapter 1
The Problem and its Setting
Introduction
Over the past few years, video games have become increasingly popular in our culture. During this time video games have experienced leaps in technology, such as improved graphics and the ability to play with others either in person or worldwide via internet . As video game popularity has grown and the technology has become more advanced, concern has also grown regarding the effects of violent video game play on children.
Video games are unique, as compared to other games children and adolescents play, because it encourages players to become a part of the game 's script. Players are encouraged to actively participate as a character by choosing how they will interact with other characters including which weapons will be used while fighting or attacking other characters. Weapons often include guns, knives, pipes, bombs, etc. Video games require players to pay constant attention to the game as compared to passively watching television or a movie. As active participants in the game 's script players strongly identify with violent characters portrayed in violent video games. This identification with characters in video games increases a player 's ability to learn and retain aggressive thoughts and behaviors they see portrayed in violent games. Exposure to violent video games may increase aggressive and hostile feelings while interacting with peers, teachers, and adults and may also decrease compassionate feelings for others with whom they interact. (Anderson, Carnagey, Flanagan, Benjamin, Valentine 2004).
Shin (2008) stated that there is a huge hype surrounding the launch of every new game system. These video games has affected children age 4 all the way to 45 year-old adults, these video games have called for concern in our society regarding issues such as addiction, depression, and even aggression related to the playing of video games.
In the current society, youth tend to enjoy playing video games, an



Bibliography: Funk, J. B., Buchman, D. B., Jenks, J., & Bechtoldt, H. (2003). Playing violent video games, desensitization, and moral evaluation in children. Applied Developmental Psychology, New York: Plenum Press Gentile, D Jansz, J., & Martens, L. (2005). Gaming at a LAN event: The social context of  playing video games, New Media & Society, Washington, DC: U.S. Government Printing Office. Jansz, J., & Tanis, M. (2007). Appeal of playing online first person shooter games, Cyberpsychology and Behavior Kent, S Roberts, D. F., Foehr, U. G., & Rideout, V. J.. (2005). Generation m: media in the lives of 8-18 year-olds. Menlo Park, CA: Henry J. Kaiser Family Foundation. Walling (2002) "Do Video Games Lead to Violent Behavior in Children", American Family Physician, Vol.65, American Academy of Family Physicians, NW Washington, DC 2. Electronic Journals Anderson, Carnagey, Flanagan, Benjamin, Valentine (2004), Violent Video Games, Retrieved March 2011 from http://www.education.com/reference/article /Ref_ Violent_Video_Games/ Positive effects of video games (2002), Retrieved Jan 20111 from http://en. wikip edia.org/wiki/Video_game_behavioral_effects#Positive_effects_of_video_games Roots (2011), Let 's talk..

You May Also Find These Documents Helpful

  • Good Essays

    MGT5015 Term Paper

    • 6822 Words
    • 19 Pages

    Vastag, B. (2004). Does Video Game Violence Show Aggression? Studies Probe Effects of Virtual Violence on Children. JAMA 291:15, 1822-1824.…

    • 6822 Words
    • 19 Pages
    Good Essays
  • Satisfactory Essays

    * Douglas A. Gentile and Craig A. Anderson, from “Do Video Games Lead to Violence?” Violent Video Games: The Newest Media Violence Hazard, (Praeger, 2003).…

    • 385 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    References: Anderson, Craig A. (2004). “An update on the effects of playing violent video games,”Journal of Adolescence 27, 113–122.…

    • 1272 Words
    • 6 Pages
    Powerful Essays
  • Better Essays

    Funk, Jeanne. “Children and Violent Video Games: Are There "High Risk" Players?” www.afim.org/highrisk.pdf. Jan. 30 2009. Web. Oct 10, 2010…

    • 1704 Words
    • 7 Pages
    Better Essays
  • Best Essays

    Purpose Statement: To provide an understanding what are some of the legal and ethical issues concerning violence in video games, what are some of the laws and court cases that protect the sale of violent video game to minors, and provide several examples of the psychological effects video games have had on our youth?…

    • 2802 Words
    • 12 Pages
    Best Essays
  • Best Essays

    In 1972, the Surgeon General issued the following warning on violent TV programs: "It is clear to me that the causal relationship between televised violence and antisocial behavior is sufficient to warrant appropriate and immediate remedial action…there comes a time when the data are sufficient to justify action: that time has come” (Steinfeld, 1972). Since the time that video games began to dominate the market, media has been investigated as one of the major sources of malevolent behaviors in society. “In the years since this Surgeon General warning was issued, hundreds of additional studies have shown a link between violent media exposure and aggression”(Anderson& Bushman, 2002).Although this warning related to television, it is a wonder if these same negative effects could be present in the use of violent video games. With all of the violence occurring in and surrounding schools in this current day, it is possible that violent video games also have a negative effect on the behaviors and interactions of those who use them. In the following, we will discover three different reasons why violent video games have a negative effect on players. Although video games are touted as being responsible to the refinement and advancement of fine motor skills and creative thinking, there are some issues when it comes to violent video games. When compared with television, there are some overlapping concerns. There are some benefits to playing video games over television, however. While video games involve active play, television uses more passive interaction between the player and the media. Information is better transmitted when a person is actively involved with the media being used. For instance, most children would prefer to learn a new skill or…

    • 2000 Words
    • 8 Pages
    Best Essays
  • Satisfactory Essays

    The video game player’s personality will be affected in many ways. For example, playing decreases prosocial behaviors, this includes activities such as giving to charity, volunteering, and overall “helping” behaviors. Some studies have proved that video game players lead to an increase in antisocial behavior. These frequently users rather isolate from others and play than socialize. When playing becomes an addiction, their personality has completely transformed into an isolated antisocial person.…

    • 325 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Berger, A. A. (2002). Video games: a popular culture phenomenon. New Brunswick, N.J.: Transaction Publishers.…

    • 3479 Words
    • 14 Pages
    Powerful Essays
  • Best Essays

    Violence In Video Games

    • 2444 Words
    • 10 Pages

    Tamborini, R. (2004). Violent virtual video games and hostile thoughts. Journal of broadcasting & electronic media, 48(3), 335.…

    • 2444 Words
    • 10 Pages
    Best Essays
  • Powerful Essays

    Video Game Violence

    • 1521 Words
    • 7 Pages

    Violence in video games has been around for many years and many kids have played them. Some people believe that these video games change the kids’ minds and make them killers while others feel that it does nothing to them. Although no outcome has been decided yet, studies have shown that the violence in videogames can change the way that kids think, some bad like killing and others good like problem solving. As technology gets more advanced and the graphics get better, the video games become more violent. However, there has also been a rise in sports and puzzle games allowing kids to problem solve and maybe get motivated to play a sport. Violent video games can be an issue to the society because of the kids that play them, but violent videogames could help us train kids to be more focused.…

    • 1521 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    The video game industry has become one of the largest forms in entertainment today. DFC Intelligence (2006) states that the video game industry will grow from $29 billion in 2005 to $44 billion in 2011. On its opening day of November 9, 2004 the very popular first person shooter (FPS) Halo 2 logged a first day sales record of $125 million outdoing the reigning opening weekend ruler at the box office, 2002’s Spider Man, which sold $115 million in a three day period (McEachern, 2005). Despite this industry’s growing popularity there have been many debates regarding its affect on the human behavior. With the previous events and tests, it is evident as to why violent video games result in increased aggressive human behavior.…

    • 1748 Words
    • 7 Pages
    Better Essays
  • Satisfactory Essays

    The controversy of whether violent video games invoke aggressive behaviors from children or the games are simple harmless hobbies has led numerous parents to consider the consequences of buying video games for their child. Each passing year, the contents and qualities of video games continue to improve dramatically. As video graphics and story plot lines become more complex, parents have become bothered over the violence that their children absorb when playing a game.…

    • 73 Words
    • 1 Page
    Satisfactory Essays
  • Better Essays

    In this paper, the effects that violent video games have on adolescents will be discussed. Mentioned throughout this paper will be results from specific studies that both support and oppose the theory that violent video games increase aggression in adolescents. The theory that violent video games do encourage aggression will be the main focus, specifically supported the study conducted by Weber, Ritterfeld, and Mathiak in 2006. Evidence from their studies will be used to prove this point by discussing the physical and neurological effects of exposure to violent media. Results from other related studies will also be discussed to support this theory, such as the study done by Barlett, Branch, Rodeheffer, and Harris on the short-term effects of video games, and the study by Carnagey and Anderson, which examines the effects on adolescents of rewards and punishments of violent behavior in video games. Studies that support the opposing theory will be criticized for their vague results and lack of concrete evidence.…

    • 1771 Words
    • 8 Pages
    Better Essays
  • Better Essays

    First of all, a major concern which has been discussed continuously regarding video games is violence. Violence in video games is considered as the visual presentation of characters fighting, gun shooting, physical injury or death to characters. Recently, more and more video games involving violent behavior are taking over the game selection on the shelves. Comparing to games made in the 70’s, 80’s, recent games feature tougher, more aggressive heroines and more games are made specifically for adults. Research consistently declares that most top-selling video games involve violence. In order to prevent the potential harm to children, youth and society of this negative influence, lots of research has focused on the consequence of violent video games. Video game research indicates that playing violent video games increases aggression, hostility,…

    • 1242 Words
    • 5 Pages
    Better Essays
  • Good Essays

    A large debut has begun to rise between videogames and the violent behaviour they may cause. Some parents have claimed since their child began playing videogames they have become more and more aggressive. Many studies have been done over this topic and it’s shown that the violence in video games do affect children of younger ages. Even though studies have been shown to increase violent behaviour in children, positive impacts can also be seen.…

    • 625 Words
    • 2 Pages
    Good Essays