Preview

Valve Corporation

Good Essays
Open Document
Open Document
1304 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Valve Corporation
NAME OF THE ADOPTED COMPANY :
Valve Corporation
THE BUSINESS THE COMPANY IS INTO :
Valve Corporation, (also known as Valve Software or simply as Valve), is an American video game development and digital distribution company based in Bellevue, Washington, United States. It is also well known for its social-distribution network steam; and for developing the Source engine, which has been used in every Valve game since its introduction in 2004.
A BRIEF INTRODUCTION TO THE HISTORY OF THE COMPANY :
Valve was founded by long-time Microsoft employees Gabe Newell and Mike Harrington on August 24, 1996 as an L.L.C. based in Kirkland, Washington. After incorporation in April 2003, it moved from its original location to Bellevue, Washington, the same city in which their original publisher, Sierra On-Line, Inc., was based.
After the success of Half-Life, the team worked on modifications, spin-offs, and sequels, including Half-Life 2. All current Valve games are built on its Source-Engine, which owes much of its success to modification and sequels. The company has developed six game series: Half-Life, Team Fortress, Portal, Counter-Strike, Left 4 Dead and Day of Defeat. Valve is noted for its support of its games' modding community: most prominently, Counter-Strike, Team Fortress, and Day of Defeat. Valve has branched out with this tradition to continue developing the Warcraft III-based mod Defense of the Ancients with Dota 2. Each of these games began as a third-party mod that Valve purchased and developed into a full game. They also distribute community mods on Steam.
Since Valve Corporation's debut, it has expanded both in scope and commercial value. On January 10, 2008, Valve Corporation announced the acquisition of Turtle Rock Studios. On April 8, 2010, Valve won The Escapist Magazine's March Mayhem tournament for the best developer of 2010, beating out Zynga in the semi-final and BioWare in the finale.

VISION, MISSION AND CORE VALUES OF THE ADOPTED COMPANY :

You May Also Find These Documents Helpful

  • Good Essays

    Crown Corporation

    • 517 Words
    • 3 Pages

    1. Create a three column table labelling one column for each level of government in Canada. In each column classify the following services according to which level is responsible for them. highway repairs family allowance payments street repairs hospitalization fire protection defence education garbage collection pollution control customs and immigration parks and recreation agriculture Federal Provincial Municipal Defence Education Garbage collection Highway repairs Pollution control Hospitalization Street repairs Parks and recreation Customs and immigration Family allowance payments Fire protection Agriculture and agri-food 2.…

    • 517 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    Comcast Corporation

    • 447 Words
    • 2 Pages

    Comcast Corporation was founded June 28, 1963 by Ralph J. Roberts, Daniel Aaron, and Julian A. Brodsky. “Comcast is one of the nation’s leading providers of communications, entertainment, and cable products and services. Headquartered in Philadelphia, Pennsylvania, they employ over 100,000 employees nationwide” (Comcast, 2010). The five general areas that make up Comcast are cable communications, cable networks, broadcast television, filmed entertainment, and theme parks. The two major areas of Comcast are cable communications and cable networks since they primarily consist of high-speed internet and cable television.…

    • 447 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Biormedia Inc.

    • 1341 Words
    • 6 Pages

    As an employer, BioRemedia Inc. has the right to expect undivided loyalty from its employees. Conflicts of interest result from situations or activities which may benefit the employee by ability of his/her position with or at the expense of the company. Employees must avoid situations where their personal interests could conflict with, or even appear to conflict with, the interests of the company.…

    • 1341 Words
    • 6 Pages
    Powerful Essays
  • Powerful Essays

    Over the years, the company has launched a lot of games that quickly reached the top leading position in the social gaming industry.…

    • 4523 Words
    • 130 Pages
    Powerful Essays
  • Powerful Essays

    Reality Is Broken Summary

    • 14212 Words
    • 57 Pages

    We have turned digital games for computers, mobile phones and home entertainment systems into what is expected to be a $68 billion industry annually by the year 2012. So we are creating a massive virtual effort and emotional energy and attention on game worlds instead of on the real world.…

    • 14212 Words
    • 57 Pages
    Powerful Essays
  • Powerful Essays

    Game Console Industry

    • 585 Words
    • 3 Pages

    Nintendo is a company that creates video games and game consoles. Nintendo is the creator of the Game Boy, Super Nintendo, Nintendo DS, Nintendo 64, Nintendo GameCube and of course the Wii. Nintendo is only one of the few companies that create gaming systems, and is in constant competition with Sony (PlayStation) and Microsoft (Xbox). Nintendo’s revenues in 2009 were $19,308.1 million, with a net income of $2,930.8 million.…

    • 585 Words
    • 3 Pages
    Powerful Essays
  • Powerful Essays

    Activision Blizzard is an industry leader for producing and designing video games. They have annual revenues of 4 billion, annual income of 2.2 billion and total assets of 5.5 billion. Activision, as they are commonly known, have great customer support and even better technical support, despite having to deal with one of the most impatient and finicky customer bases, the gamer.…

    • 1827 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    Blizzard Entertainment is a division of Activision Blizzard and develops and publishes their own software. They are headquartered in Irvine, CA and were originally founded in 1991 as Silicon & Synapse and were a third party developer prior to becoming its own label in 1994. They created software for MS-DOS, Mac, Sega Genesis, and the Super Nintendo. Some of Blizzard’s most well-known games from that time were “Rock ‘n Roll Racing,” “The Lost Vikings” and “Blackthorne.” Nowadays, they are most recognized for their PC games. In 1994 they released their first game under their own label, “Warcraft: Orc’s and Humans.” This was hailed as one of the best strategy games of the year. In 1995 the sequel, “Warcraft II: Tides of Darkness,” won numerous awards including the companies first of many game of the year awards.…

    • 858 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Maxis

    • 570 Words
    • 3 Pages

    After the immense success of SimCity, Maxis experimented with different genres. However, their new games, including The Crystal Skull and SimCopter, were commercial failures. They also acquired Cinematronics to create a game called Crucible. Heavy losses and lack of direction led Maxis to…

    • 570 Words
    • 3 Pages
    Good Essays
  • Better Essays

    enjoy the best of the gaming platform yet. The PC”. Ed makes a strong point here.…

    • 960 Words
    • 4 Pages
    Better Essays
  • Powerful Essays

    Blizzard has many games under their belts and many have earned them top honors throught the years. Diablo, Diablo II, and Diablo: Lord of Destruction are a few. Some of the top awards that Blizzard has received are Game of the Year, Best PC strategy game of the year, they made it to the top 50 games of the year, and best of show. The list goes on. Blizzard hasn’t made it to where they are today without conflict. There have been a few setbacks throughout the years. In 1997 Blizzard came out with battlenet, a place to play many games online for Blizzard Entertainment. In 1992 Blizzards lawyers threatened legal action against the developers of bnetd, another online server that was created to play Blizzard games online. It took them many years but in the end Blizzard had finally one their case. Bnetd…

    • 686 Words
    • 3 Pages
    Powerful Essays
  • Powerful Essays

    Video Game Technology

    • 1787 Words
    • 8 Pages

    Humanity has a driving need for entertainment. Writers are constantly coming up with new movies, designers and engineers are always on the hunt for the next big idea for roller coasters and theme parks, and programmers are always designing and improving the most widely available entertainment software, video games. The video game industry generates 6 billion dollars a year, and in a field as large as this, there is a great amount of competition. Companies are constantly interested in creating new hardware and software to keep the competitive edge, which is why the technology behind video games has made huge leaps in the past 42 years.…

    • 1787 Words
    • 8 Pages
    Powerful Essays
  • Good Essays

    We see that as these incredible game artists keep on their work, the entire games sector will explode and games are not going to go away even if anything new in market, game players shall take it over.…

    • 713 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    History of Pc Games

    • 1915 Words
    • 8 Pages

    – Warner markets Pong to home as a single game – Breakout designed by Steve Jobs and Steve Wozniak…

    • 1915 Words
    • 8 Pages
    Powerful Essays
  • Satisfactory Essays

    Development in technology brings many things that people don't have many years back. One of these things is online gaming that is provided by the internet.…

    • 1213 Words
    • 5 Pages
    Satisfactory Essays