Preview

Tomb Disorder Research Paper

Good Essays
Open Document
Open Document
1166 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Tomb Disorder Research Paper
Tomb Raider is one of the true iconic sagas within the last 20 years of video gaming. From 1996 and the first adventure in the self-titled Tomb Raider debuting on PlayStation, Sega Saturn, and PC, a sequel quickly followed with Tomb Raider 2 in 1997. The third instalment Tomb Raider 3 saw Lara cement herself among the gaming greats. Several sequels spawned from the original trilogy, which stayed true to the Tomb Raider experience that began 17 years ago.

The focus of the adventures is puzzle solving, combating an array of dangerous animals, collecting artifacts and dealing with mythical creatures. The series has always been intelligent. It’s not a mindless action-adventure that can be button-mashed through to the end. It takes skill, careful
…show more content…
Once free from capture, a survival tutorial begins requiring you to search for a bow and hunt to gather food as the rain lashes down while the sound of thunder blasts through the speakers. All the atmospherics throughout the game are utterly stunning, with Lara reacting seamlessly to her surroundings. Little touches such as interacting with walls and trees as she runs past them give the game a tremendous sense of realism. It feels as though this universe is alive and could possibly throw anything at you with each step you take.

Setting up base camps play a pivotal role throughout the game. Setting up base camps play a pivotal role throughout the game as this is where you save your progress, unlock skill points, and upgrade your weapons. You acquire skill points through experience and upgrades are found through salvaging; which becomes pretty self-explanatory as the customize weapons and skills menus are very easy to follow.

The menus allow you to view each base camp you have discovered, see undiscovered collectibles and view general statistics. There are tombs to explore, with puzzles and challenges that you need to figure out to acquire their treasures. Each tomb is unique and has its own characteristics, with none of them feeling like carbon copies of each
…show more content…
The AI is intelligent, and enough to give you a decent challenge throughout all difficulty levels. Since you can easily unload your weapons, it’s handy to be able to retrieve arrows from your victims, though this is a skill you can unlock early in the game. Though the main draw of Tomb Raider is in the single-player campaign, there is a multiplayer mode to get involved with. Online options can be fun, but they are unspectacular and won’t hold your attention for long. This is the only downfall of the game, but it’s not enough to ruin the overall experience that Tomb Raider serves

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Camping areas, walking tracks, picnicking areas, sightseeing spots, camp fire spots and toilets. There are many Transmission towers on the mountain.…

    • 307 Words
    • 2 Pages
    Satisfactory Essays
  • Satisfactory Essays

    The bok eitself is acton packed and funny, but some parts make you think. These are some of the aspects that drove the plot forward. Some of the most fun parts are the action packed, body part flailing, zombie killing good parts. Althoug the book has a HUGE cliffhanger, at the end you…

    • 369 Words
    • 2 Pages
    Satisfactory Essays
  • Powerful Essays

    Howard Cater

    • 1500 Words
    • 6 Pages

    The tomb of King Tutankhamun was discovered by Howard Cater in 1922. It was the summer in 1922, Lord Carnarvon was disappointed about the lack of success that the team had worked on, he decided to let Howard Cater’s team finish the season and pull out. However the amazing dramatically news sent from Howard Cater to Lord Carnarvon, their team found the stairs (the entrance) of the tomb. These stairs leaded to the descending passage which the other end was The antechamber, they found furniture, boxes, and many other objects inside the room, but as well as two doors that contained other rooms, the small one went to the annex, the big one with two live-size of the king in black were the entrance of the burial chamber, there was another, the last room in the tomb, which was the treasury, this room was the most valuable one, it was guarded by a statue of Anubis. The team could not wait till the official opening, they went into the room the night before and were surprise about these, they found couches, wall paintings, valuable treasures, games that Tutankhamun used to play, chariots, throne, canopic chest and shrine, Anubis, and the sarcophagus! These contents were important because they told us about Ancient Egyptian society.…

    • 1500 Words
    • 6 Pages
    Powerful Essays
  • Good Essays

    In Verbis Vertus has such a strong concept, but unfortunately falls short in execution, making what should have been a unique, captivating experience feel like a chore. Somewhere underneath all poor design decisions is a truly special game, which makes it all the more sad that I cannot recommend In Verbis Vertus. I hope a sequel is released which further develops all the unique ideas in In Verbis Vertus without its…

    • 450 Words
    • 2 Pages
    Good Essays
  • Good Essays

    With each game you start out and it introduces your character, you get to know a little bit about them and where they are. Then shortly after this introduction, you get thrown for a loop that your princess has been kidnapped…

    • 708 Words
    • 3 Pages
    Good Essays
  • Satisfactory Essays

    An example of how boring the book's main challenge is that one of Mitty’s goals is to buy overshoes, nothing really exciting about that right? the only thing making it hard for him to get these is his own daydreams while in the movie an example of its much more exciting plot and challenges would be how he has to travel to many places to find this one guy, specifically when he first had to go to iceland and the guy he was looking for wasn't even there, meaning he had to do even more work to find him, making his challenge only that much harder. Showing the whole movie is much more exciting than the book, i mean how exciting is it to read about someone nearly forgetting to buy something because he's too busy daydreaming about flying a…

    • 777 Words
    • 4 Pages
    Satisfactory Essays
  • Satisfactory Essays

    Adventure games were some of the earliest games created, unlike adventure films, adventure games are not defined by story or content. Rather, adventure describes a manner of gameplay without reflex challenges or action. They normally require the player to solve various puzzles by interacting with people or the environment, most often in a nonviolent way. Because they put little pressure on the player in the form of action-based challenges or time constraints,…

    • 726 Words
    • 3 Pages
    Satisfactory Essays
  • Satisfactory Essays

    With dynamic, layered foundations and liquid movements, the game at any rate feels like a great deal of work was put into it. The main issue is that all the hacking and cutting gets old,…

    • 158 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    Aztec King Montezuma

    • 577 Words
    • 3 Pages

    You can either choose Gauntlet or Adventure, but it can be hard to say what the actual difference between the two will be. Both of the modes have the same kind of gameplay with a funky tribal soundtrack. You have colorful graphics that are supported with beautiful Aztec art. The game looks simple, but don't let that fool you.…

    • 577 Words
    • 3 Pages
    Good Essays
  • Good Essays

    The Guy Movie

    • 499 Words
    • 2 Pages

    Firstly, the “unorthodox” level design of the game greatly contributed to the difficulty of it. This mainly manifests in two aspects: The first one is that, unlike many adventure games where the main character has certain amount of lives and the ability to take damages, in IWBTG, players may die as many time as they want, as there are save points at all places to save their progress. However, the main character, “the Kid”, will die with any single hit as he explode himself and splatter his blood all over the screen, at which time the player will have to start over from the last save points. The second aspect of its “unorthodox” level design is that, along with those obvious threats, like pits and spikes, there are many other less-noticeable threats which are hardly possible to avoid without previous experiences. Things like falling tetris blocks, sofas in the background or “delicious fruits” hanging on a tree…

    • 499 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Limbo Argumentative Essay

    • 394 Words
    • 2 Pages

    The player is kept front and center in a 2D track. Enemies and objects continually come from the background into the foreground with you. This makes the world seem 2.5D which is fairly unique in this age and day. In a game like this puzzles are certainly important. The design of Inside’s puzzles make you feel like a genius for solving them without making you frustrated. They keep you stumped long enough to try different solutions out but the clear answer is never outside the realm of thought. This game’s design is pure genius. The controls are simple but perfect for the experience. The game is short but doesn’t overstay its welcome or feel lacking. I can gush on and on about every little aspect of this game.…

    • 394 Words
    • 2 Pages
    Good Essays
  • Good Essays

    Lucasarts are the masters, there's no denying that and yet again their SCUMM control system is back in use. Actions are performed by stringing together verbs like look, talk, walk etc. and is very easy to use. It might have been updated by later games like Sam & Max, but it's still way ahead of the others in the pack. The puzzles in this game is so brilliantly laid out you have to admire them. Everything has a logical solution and the answer is usually the last thing you try out before giving up completely. This makes for some very satisfying gameplay. As added value for money there is a part in the game before the real adventuring begins where you can choose how you're going to play the game. There are three ways. Fighting will have you making progress in the game by beating people up instead of outsmarting them. You're alone on this path. Thinking will have you tackling all the obstacles in the game with logic, also by yourself. The best however is in a team with you're partner Sophie where you have to work together and sometimes help each other out. The great thing is that the puzzles change depending on you're choice so there are some replay value which is usually not found in this genre. From the cool animations, excellent music and beyond brilliant story and gameplay this is simply one of those games that you must own. Saying you like adventure games without having completed this one is just not possible. A classic if ever there was…

    • 750 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Masonry Research Paper

    • 504 Words
    • 3 Pages

    Recently my lodge received a new petition for the three degrees. When the investigating committee got in touch with this individual they asked him what sparked his interest in masonry. His answer, National Treasure. This movie along with several others and many more books have painted this view of Masonry as a secret society harboring national, nay, international secrets. As many come to find out this is not true, but, is true. Freemasonry is a society with secrets, secrets that can shake the very foundations of the world. What are these secrets? The kind that make good men better.…

    • 504 Words
    • 3 Pages
    Good Essays
  • Good Essays

    The story is relatively straightforward and you are never in any doubt about what you should do next. The game also doesn’t feature any type of backtracking, which is nice, but means that it can be completed very quickly. Further putting a damper on the longevity of the game is the fact that there is no “bonus” adventure to complete, which is a feature that we’ve almost come to expect from all titles published by Artifex Mundi. The only replay value comes from finding all the hidden origami and snowflake symbols scattered throughout the game, but even these aren’t that hard to…

    • 933 Words
    • 4 Pages
    Good Essays
  • Satisfactory Essays

    1. Adventures - In these games the adventurer must move through a complex world, accumulating tools and booty adequate for overcoming each obstacle, until finally the adventurer reaches the treasure or goal.…

    • 279 Words
    • 2 Pages
    Satisfactory Essays