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The Reality of Virtual Reality

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The Reality of Virtual Reality
The Reality of Virtual RealityMelissa JessINF1034/15/2013
Instructor Mark Cohen

THE REALITY OF VIRTUAL REALITYVirtual reality used to be a thing of the future, well the future is now. Virtual reality is an environment created through the use of computers. It can be either a real world environment or a fantasy world. Most of the virtual reality is depicted through the visual sense, however there are some that use the other senses to help create more of a feeling that you are in the virtual world. How real was virtual reality when it was first created? How real is virtual reality now with all of the advances in technology? With my research I intend on finding out the reality of virtual reality throughout its lifetime.
Early virtual reality did not use computers to simulate images for the mind to process and let you be part of the action. Early virtual reality consisted of 360° pictures that were painted in a room to simulate that a person were actually there. An example is one painting that uses this effect was the Sala delle Prospecttive by Baldassare Peruzzi in the year 1560. Future paintings included more realistic paintings and landscapes to make the feeling more realistic. These types of paintings were called panoramics.
In 1938, a French playwrite, poet, actor, and director wrote a seminal book called The Theatre and Its Double. The author, Antonin Artaud, described stage theater as “la realite virtuelle,” virtual reality “in which characters, objects, and images take on the phantasmagoric force of alchemy 's visionary internal dramas.” This same dialog has been used in The Judas Mandala, a 1982 science fiction novel by Damien Broderick, however the context of the dialog is used and worded differently than that used by Artaud.
Where some believe that the concept of vehicle simulator that was established in 1920s was the earliest form of computer generated virtual reality, I was unable to confirm the information about this. In the 1950s, Morton Heilig



References: http://site.ebrary.com.proxy-library.ashford.edu/lib/ashford/docDetail.action?docID=10151266&p00=virtual%20reality http://resenv.media.mit.edu/classes/MAS836/PolhemisArticle.pdf http://design.osu.edu/carlson/history/lesson17.html http://www.ncbi.nlm.nih.gov/pmc/articles/PMC1129082/ <a href="http://science.jrank.org/pages/7196/Virtual-Reality-origin-virtual-reality.html">Virtual Reality - The Origin Of Virtual Reality</a> http://www.sciencedaily.com/releases/2012/10/121012141957.htm http://site.ebrary.com.proxy-library.ashford.edu/lib/ashford/docDetail.action?docID=10176208&p00=virtual%20reality

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