The Poopoo

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he developer kit for this console was codenamed Durango.[9] The Xbox One was formally revealed on May 21, 2013,[10] with additional information to follow at E3 on June 11–13. Hardware

The Xbox One has an APU with eight x86-64 cores, 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s,[11] a 500 GB non-replaceable hard drive,[12] and a Blu-ray Disc optical drive.[10][13][14] Three GB of the RAM will be reserved for apps and OS, leaving 5 GB for games.[15][3] The graphics processing unit (GPU) is based on an AMD GCN architecture with 12 compute units, which have a total of 768 cores, providing a estimated peak theoretical power of 1.23 TFLOPS.[11] The Xbox One will support 4K resolution (3840×2160) video output and 7.1 surround sound.[13][16][17] Yusuf Mehdi, corporate vice president of marketing and strategy for Microsoft, has stated that there is no hardware restriction that would prevent games from running at 4K resolution.[16] The Xbox One will support HDMI 1.4 for both input and output.[10][13][14] The Xbox One does not have a video output for either composite video or component video.[18] Features

Media inter-connectivity
Similarly to Windows 8, the Xbox One will be able to snap applications (such as music, video, Skype, and Internet Explorer) to the side of the screen as a form of multitasking. The Xbox One will also be able to serve as a pass-through for an existing television set-top box over HDMI. This functionality allows users to watch live TV from their existing provider through the console, and access features such as show recommendations, an electronic program guide, and voice commands. The set-top box is controlled by the console through either an IR blaster or HDMI-CEC.[19][20][21] Voice control

The console will feature a similar, albeit richer set of voice control abilities than those found in the first generation Kinect. This will allow users to control Xbox functions via voice command. All voice control will be coordinated through the...
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