The Differences of Addiction Causes Between Massive Multiplayer Online Game and Multi User Domain

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Abstract:
This paper proposes research propositions to study on MMOG and MUD addictions based on their causes – flow state and social interaction. Though previous studies relate MMOG addictions to Internet addictions based on social interactions, this study after examining the underlying theories of Use and Gratification The- ory and Flow Theory concludes that what cause MMOG addiction is flow experience not social interaction. On the other hand, the cause of MUD addiction is social interaction. After proposing the propositions of MUD and MMOG addiction causes, this study provides possible impacts of such addictions based on the reasoning between the two theories and two online game addictions.

Agenda
Introduction ........................................................................................................................................ 54 Current Status of Online Game Addictions .............................................................................................. 54 Massive Multi-user Online Game (MMOG)............................................................................................... 54 Multi-user Dimension (MUD) ................................................................................................................. 55 Use and Gratification Theory and MUD .................................................................................................. 55 Flow Theory and MMOG ....................................................................................................................... 55 The Common Factor between MUD and MMOG: Interaction..................................................................... 56 The Commonality between Use and Gratification Theory and Flow Theory ................................................ 58 Possible Impacts of MUD and MMOG Addictions .....................................................................................58 Conclusions ......................................................................................................................................... 59 Authors:

Jengchung V. Chen, Ph.D.:
• Organization and contact address:Institute of Telecommunications Management, National Cheng Kung University, Taiwan
• Telephone, email and personal homepage: (608)467-0158 (SkypeIn) ,
victor@mail.ncku.edu.tw
Yangil Park, Ph.D.
• Organization and contact address: Department of Information Systems,University of Wisconsin – La Crosse, USA
• Telephone, email and personal homepage: (608)785-6657, park.yang@uwlax.edu
IRIE
International Review of Information Ethics Vol. 4 (12/2005)
Jengchung V. Chen and Yangil Park:
The Differences of Addiction Causes between Massive Multiplayer Online Game and Multi User Domain 54 Introduction
Since the Internet and other IT technologies have
become more popular than ever before, the amount
of time people spend with computers and IT prod-
ucts, such as Internet and online games, has in-
creased tremendously. There is no doubt that Inter-
net and online games have made enormous contri-
butions to the computer and IT industry, and that
they have impacted positively in the manner of their
rapid development and expansion. However, it does
not mean that Internet and online games always
influence people and society in a positive manner.
This paper introduces, first, the current situation of
Internet and online game use and its negative
impacts. The next section describes the two popular
kinds of online games, Massive Multi-user Online
Game (MMOG) and Multi-user Domain (MUD), and
the ways in which they are similar and different. The
succeeding section looks further into the factors that
cause these differences by using Use and Gratifica-
tion theory and Flow theory. Suggestions for re-
search propositions and possible implications of such
online game addictions are proposed at the end of
the article.
Current...
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