Surface Computing

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  • Topic: Microsoft Surface, Microsoft, User interface
  • Pages : 10 (2938 words )
  • Download(s) : 35
  • Published : November 10, 2011
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CONTENTS

1.ABSTRACT………………………………………………………………………02 .
2. INTRODUCTION……………………………………………………...………..04

3.WHAT IS Surface computing............................................................05

4.HISTORY OF Surface computing........…………………………..…06

5.ESSENTIAL FEATURES……………………………………………………..…08

6.TECHNOLOGY BEHIND Surface computing ………………….….09

7.HARDWARE……………………………………………………………………..10

8.APPLICATIONS OF Surface computing …………………........…12

9. Surface computing IN FUTURE.……………………..........……...18

10. REFERENCES…………………………………………………………..…..….19

ABSTRACT

Microsoft envisions the coffee-table machine as the first of many such devices. Surface computing uses a blend of wireless protocols, special machine-readable tags and shape recognition to seamlessly merge the real and the virtual world — an idea the Milan team refers to as "blended reality." The table can be built with a variety of wireless transceivers, including Bluetooth, Wi-Fi and (eventually) radio frequency identification (RFID) and is designed to sync instantly with any device that touches its surface. It supports multiple touch points – Microsoft says "dozens and dozens" as well as multiple users simultaneously, so more than one person could be using it at once, or one person could be doing multiple tasks. The term "surface" describes how it's used. There is no keyboard or mouse. All interactions with the computer are done via touching the surface of the computer's screen with hands or brushes, or via wireless interaction with devices such as smartphones, digital cameras or Microsoft's Zune music player. Because of the cameras, the device can also recognize physical objects; for instance credit cards or hotel "loyalty" cards.

For instance, a user could set a digital camera down on the tabletop and wirelessly transfer pictures into folders on Surface's hard drive. Or setting a music player down would let a user drag songs from his or her home music collection directly into the player, or between two players, using a finger – or transfer mapping information for the location of a restaurant where you just made reservations through a Surface tabletop over to a smartphone just before you walk out the door.

INTRODUCTION

Surface computing is a platform that responds to natural hand gestures and real worldobjects. It has a 360-degree user interface, a 30inchreflective surface with a XGA DLPprojector underneath the surface which projects an image onto its underside. The surface is capable of objectrecognition,object/finger orientation recognition and tracking, and is multi-touch and is multi-user.Users can interact with the machine by touching or dragging their fingertips and objectssuch as paintbrushes across the screen, or by placing and moving placed objects. Thisparadigm of interaction with computers is known as a natural user interface (NUI). Surface has been optimized to respond to 52 touches at a time.. TheSurface is used to choose meals at restaurants, plan vacations and spots to visit from the hotel room. Starwood Hotels plan to allow users to drop a credit card on the table to pay for music, books, and other amenities offered at the resort. In AT&T stores, use of theSurface include interactive presentations of plans, coverage, and phone features, inaddition to dropping two different phones on the table and having the customer be able to view and compare prices, features, and plans. In some hotels and casinos,users can do a range of things, such as watch videos, view maps, order drinks, playgames, and chat and flirt with people between Surface table.

WHAT IS SUFACE COMPUTING????????

Surface computing is a new way of working withcomputers that moves beyond the traditional mouse-and-keyboard experience. It is a natural user interface that allowspeople to...
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