Dietz, Tracy L. "An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior." SpringerLink. Springer Science+Business Media, 1998. Web. 13 Nov. 2012. <http://www.springerlink.com/content/r326135512365r40/>. This article will talk about how media has had a stereotypical input on life and how women and men are depicted. . The media has been a catalyst for showing people how gender roles should be portrayed. Its shows that women should be feminine and men should be masculine. The fact that video games are giving off a negative portrayal of women and this has affected the expectations of gender among the young people of the world. This keeps the expectation that women should be victims in games and are needy. However, they portray that men should always be the heroes and the savers. The interaction with others and the media can change how girls and boys develop themselves. Children can distinguish gender roles on the things they learn everyday. When children act like doctors, teachers, mothers, and fathers they associate gender. Gender advertisement also plays a role in this. Because of recent advancement in technology people can know what their child is going to be before he or she is born. If it is a boy the things that people buy will be more masculine and rough. If it is a girl the things that a parent would buy would be more feminine. The rooms would be different colors and the toys would portray different things. Mass media continues to portray men and women by institutions and socialization agents. The portrayal of women and men can be stereotypical. Men are usually personified as the ones that work the jobs that require strength and hard work. Most men are classified as either the good guy or the bad guy. Therefore, they are always known as the aggressor. Women are stereotyped by using the beauty and sexuality. This most times the focus on their...
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