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Spectatorship – Game to film adaptations.

[Presenter shows slide of {Silent hill, Tomb Raider, Max Payne, Hitman} famous screen shots whilst talking]
Presenter: “Games. The height of childhood… Frustration, anxiety, conquest and success.”

Presenter: “But how does that transpire to film?”

Presenter: “You would think that the game world and film world are one and the same, that they should transfer smoothly to one and another, this however is not always the case.
According to ratings, game-film adaptations. Silent Hill (2006, Christophe Gans) did the best of all of them with a measly rating of 6.5 on IMDb. Compared to the 9/10 and 10/10 ratings the game got, I’d say that was pretty weak. Hitman (2007, Xavier Gens) second in with 6.2 IMDb rating, but again 8.8/10 rating on the game shows how Xavier’s adaptation didn’t exactly live up to expectations. Simon West’s Lara Croft: Tomb Raider (2001) was a good concept and related fairly well to the original games, but was a little disappointing in storyline, might have been something to do with American’s inability to create a film without a rom-com/love story or two-people-destined-to-get-together-feel to it. As far as spectatorship is concerned the main idea behind gaming is for the player to immerse themselves into the character; to become the hero. Laura Mulvey is a feminist film critic and spends her time studying films and writing about how they are oppressive towards women. In the presentation, however, I am going to apply her ideas to game as well as film.”

Lara Croft: Tomb Raider (2001)
Presenter: “Lara Croft was the focus and fancy object of men ever since she graced the screen as a pixelated ‘hottie’. The busty broad has captured the minds of many males in her lifetime. However, while the men love taking control over her Laura Mulvey sees this as another way in which women are oppressed. The term she uses to describe such things is Scopophilia. This a Freudian term for describing the pleasure

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