ICT AND FILM INDUSTRY
Digital technology in the past decade has totally changed the movie industry. Focusing on the crucial procedures of movie making and the impact that technology had on each of the areas, this research would look at recent reforms in the pre-production part of film making, furthermore we will try to know the new instruments, equipment and storage facilities being used by modern film makers and producers. Film distribution and the adverse impacts that technology has had on the movie industry, majorly on the illegitimate sale and piracy of copyrighted material is scrutinized. Post-theatre film distribution and the revolutionary breakthrough technologies in the industry are explored to look at the continuous changes in education and exercise of professionals in the movie industry. Computer generated graphics and the growing impact ICT has made in the industry is covered and the future of the film industry is predicted. ICT played a lot of positive role in different aspect of the world today. It has touched the medical industries, educational sector, governmental sector and even the movie or film industries. This paper discourse on how ICT have positively impacted the movie/film industry today. If we all remember our young age, we probably think of the 1700s, 1800s, or 1900s when the movie we watch are all cassettes or analog, and probably not durable, with the help of ICT today we can see changes in the video technology in the present world. As revolution continues in the movie industries the impacts of ICT have made the following changes; Technological tools have changed the script writing procedures by making use of the internet, using digital editing tools. The internet is also been used by scriptwriters to forward their scripts to producers, directors and potential cast associates in other to be reviewed by each characters either by peer review in a way of online forums. There has been a crucial increase in the past decade in the use of digital video cameras for film with low budget planning along with high definition video which is set to compete and go beyond the standard 35mm film both in quality and flexibility (culkin & Randle 2003). The post production phase of movie making has possibly been the most important impacted by the new technological inclination. The introduction of non-linear technology has made the use of film edited manually inefficient and time consuming. This procedure involves fixing and putting together film in a virtual screen where the directors, producers, and editors view the output of the film on screen.(culkin & randle 2003.p.8) The whole course of film making has been completely technology driven, everything from the distribution to the projection of movie to audiences (consumers). However, the absence of commercial agreements between distributors and exhibitors of the films has slowed down the conversion to digital technologies. For instance, only 170 cinemas around the globe have converted to what is recognized as high-end digital (culkin & Randle 2003). Profit margins for the studios are recognizably decreasing, now being out casted or outnumbered by the game industry. So satellite delivery have recently made its first implementation on film industry and reports has shown that upon full execution of film distribution, it can save the film industry of cost of $700 million per year.(markman). A major problem the movie industry has been facing for the past years since the introduction of technology in the industry is the piracy and copyright issue. For this reason copyrighted movies have been easily affordable more than the original film produced for distribution. For movie and music content, these lead to quite a few lawsuits against peer-to-peer networks and individuals as result for stealing and distribution of these movies and music materials. This will always be one of the major industries issues the industry would have to face since the public (consumers) has access...
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