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Effects of Online Games to Teenagers

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Effects of Online Games to Teenagers
Effects of Online Games on selected 2nd year student’s Academic Performance:
A basis to know the study habits of students.

A Term Paper
Presented to
Ms. Rona Vibar
High School Department
University of Perpetual Help System-DALTA

In partial fulfillment of the requirement
For the subject
English IV

By
Lawrence Cedric T. Salvador
Peter Felix V. Lombos
IV – Hope

March 7, 2011

Table of Contents
List of Tables Page
Chapter 1 The Problem – Its Background 1 Statement of the Problem Importance of the Study Definition of Terms Scope and Delimitation
Chapter 2 Review of Related Literature and Studies
Chapter 3 Methods of Study Sources of Data Treatment of Data
Chapter 4 Presentation and Interpretation of Data
Chapter 5 Summary of Findings Conclusions and Recommendations
BIBLIOGRAPHY
Appendix A Questionnaire

Chapter 1
The Problem – Its Background
An online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself. Online games can range from simple text based games to games incorporating complex graphics and virtual worlds populated by many players simultaneously. Many online games have associated online communities, making online games a form of social activity beyond single player games.
The rising popularity of Flash and Java led to an Internet revolution where websites could utilize streaming video, audio, and a whole new set of user interactivity. When Microsoft began packaging Flash as a pre-installed component of IE, the Internet began to shift from a data/information spectrum to also offer on-demand

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