Dota

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  • Topic: Video game, Defense of the Ancients, Half-Life
  • Pages : 6 (1796 words )
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  • Published : February 27, 2013
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“I Heart DotA: Effects on Human”

This Research Paper was prepared by the following:
Joanne Amorin
Marjorie Cuizon
James Rendon Dellosa
Deven Dulay
Jose Francisco Fortes
Jemuel Latube
Kate Lisboa
Haschel Maranga
Rhenz Nacachi
Donnabelle Paredes
Julie Anne Pe

This Research Paper was prepared for our English X under Ms. Ana May Fieldad Saint Augustine Academy
January 2012 - 2013

BACKGROUND OF THE STUDY:

Defense of the Ancients (DotA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion,Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is for each team to destroy the opponents' Ancients, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being DotA Allstars, which eventually was simplified to DotA with the release of version 6.68. This specific scenario has been maintained by several authors during development, the latest of whom being the anonymous developer known as "IceFrog" developing the game since 2005. Since its original release, DotA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the AsianWorld Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; in a 2008 article of video game industry websiteGamasutra, the article's author claimed that "DotA is likely the most popular and most-discussed free, non-supported game mod in the world".Valve Corporation is currently developing a stand-alone sequel, Dota 2. In October 2009, IceFrog was hired by Valve Corporation, leading a team in a project that he described as "great news for DotA fans". Valve officially announced the stand-alone sequel to the original mod, Dota 2, in October 2010. Dota 2 follows heavily in the gameplay style of DotA, with aesthetics and heroes working as direct ports to the original mod. In addition to the pre-conceived gameplay constants, Dota 2 also features Steam support and profile tracking, intended to emphasize and support the game's matchmaking." The marketing and trademark of Dota as a franchise by Valve gained concern and opposition from the DotA Allstars contributors working at Riot Games, as well as Blizzard Entertainment, both of which legally opposed the franchising of Dota by Valve. The legal dispute was conceded on May 11, 2012, with Valve gaining undisputed franchising rights for commercial use to the trademark, while non-commercial use remains open to the public.

STATEMENT OF THE PROBLEM:

The popularity of Defense of the Ancients has increased over time. The scenario was featured by Computer Gaming World in a review of new maps and mods in Warcraft III. DotA Allstars became an important tournament scenario, starting with its prominence at the debut of Blizzard's BlizzConconvention in 2005. DotA Allstars was also featured in the Malaysia and Singapore World Cyber Games starting in 2005, and the World Cyber Games Asian Championships beginning with the 2006 season. Defense of the Ancients was included in the game lineup for the internationally recognized Cyberathlete Amateur League and CyberEvolution leagues. Additionally, the scenario appeared in Electronic Sports World Cup (ESWC) 2008; Oliver Paradis, ESWC's competition manager, noted that the high level of community support behind the scenario, as well as its worldwide...
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