Preview

Danger of Virtual Reality

Powerful Essays
Open Document
Open Document
1816 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Danger of Virtual Reality
Oksana Leonova
ESL 097
November , 2012

Danger of Virtual Reality In recent years, the development of information technology has created technical and psychological phenomena, which opened to a new quality of human perception and experience as well as has opened a new world - the world of "virtual reality" or "imaginary world of reality". “The term ‘artificial reality’, coined by Myron Krueger, has been in use since the 1970s; however, the origin of the term ‘virtual reality’ can be traced back to the French playwright, poet, actor, and director Antonin Artaud. Virtual reality (VR) is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds” (http://en.wikipedia.org/wiki/Virtual_reality). Virtual reality (VR) is a computer interface maximizes our natural perception abilities. Although VR is touted as a revolutionary new technology, the idea of inclusion within an artificial environment is not new. In fact VR can be considered an extension of ideas which have been around for some considerable time such as flight simulation and wide screen cinema. Using such systems, the viewer is presented with a screen which takes up a large portion of the visual field giving a powerful sense of presence or ‘being there’. Virtual reality can serve in new product design, helping as an ancillary tool for engineering in manufacturing processes and simulation. Among other examples, the use of 3D printing shows how computer graphic modeling can be applied to create physical parts of real objects used in naval, aerospace, and automotive industries, which can be seen, for example, in the VR laboratory. 3D virtual reality is becoming widely used for urban regeneration and planning and transport projects. This covers remote communication environments which provide virtual presence of users displayed either on a computer

You May Also Find These Documents Helpful

  • Better Essays

    When you think of the world that Alice Liddell fell into and believed to be true, you might think she was a lunatic living in an imaginary world. Yet if you really think about it, how do you know that her world isn’t genuine, and ours simply an illusion that veils our eyes from the reality? Who’s to say what’s real, and what isn’t? There are two very different, yet eerily the same stories that expand on the ideas of reality, and the truth that is found within it. One, a modern movie, called The Matrix, where a man learns that his race is being controlled by a robotic race. The human race lives in a simulated world, where they are ignorant of the world that lies outside their imprisoned minds. The other a classical essay written by Plato, called “The Allegory of the Cave.” In the essay, Plato entertains the idea, of what prisoners who are raised in a cave, where all they can know to be true is shadows on a large wall that they gaze at their entire lives. They contrast in many ways, yet over the centuries since Plato’s time, the theme of his essay still applies.…

    • 959 Words
    • 4 Pages
    Better Essays
  • Good Essays

    Bonjour's Foundationalism

    • 894 Words
    • 4 Pages

    He argues that these features of experiences justify an inference to the external physical world. Based on these features of experiences, BonJour concludes that these experiences need to be explained by the three-dimensional physical world, and calls this explanation as the quasi-commonsensical hypothesis. In order to provide the best explanation of the details of our sensory experience, he proceeds to support the quasi-commonsensical hypothesis. He divides the explanations into two categories: analog and digital. Analogue explanation explains the features of experience by appealing directly to the basic features of the objects in the hypothesized world. Digital explanation explains the features of experience by appealing to the combination of the representation of a world and some agent that produces experience in…

    • 894 Words
    • 4 Pages
    Good Essays
  • Better Essays

    3D Printing

    • 3064 Words
    • 10 Pages

    When the 3-D printing was first introduced it remained relatively unknown to the greater public. It wasn’t until the second decade of the 21st century that the 3-D technology became well known. The popularity of 3-D printing was mainly due to the mixture of U.S. government funding and a handful of commercial businesses who first made it popular. This combination created a new wave of extraordinary popularity around the idea of 3-D printing ever since. Nowadays, 3-D printing is extremely widespread and it’s used in various fields such as aviation, automotive, medical, and manufacturing.…

    • 3064 Words
    • 10 Pages
    Better Essays
  • Good Essays

    Jonathan Zawada Biography

    • 410 Words
    • 2 Pages

    Zawada’s is a practice that skips fluidly between object design, sculpture, video, installation, painting, 3d simulations and fashion. Finding its roots in his earlier experience in web design, coding and animation, Zawada’s mind seems to want to constantly bend and play with the sin and symbols of our real and virtual landscapes. This fascination he has with the juxtapositioning of the virtual and the lived experience plays out with ever-extraordinary attention to simplicity and perception.…

    • 410 Words
    • 2 Pages
    Good Essays
  • Better Essays

    What is alternative reality? When someone hears the phrase they may think of a faraway time where the world changes forever, or perhaps a science fiction story that shows a fantasy world that still relates to home. Both are correct but recently this term is being used to categorize the topics of both augmented and virtual reality. Even these terms still sound like a science fiction plot but have already started production and will soon be part of many people’s daily lives. Virtual reality, something that has been fantasized and thought of for years and years is finally becoming more and more possible each day. For years we just didn’t have the technology to have anything close to virtual reality. We have made fantastic strides to combat this…

    • 1959 Words
    • 8 Pages
    Better Essays
  • Best Essays

    15. Thomas, M; Penz, F. (2003) Architectures of Illusion: From Motion Pictures to Navigable Interactive Environments (pp. 119), Bristol, GBR: Intellect Ltd.…

    • 2477 Words
    • 10 Pages
    Best Essays
  • Good Essays

    The music video for Jamiroquai’s song “Virtual Insanity” is an impressive piece of production and of thematic irony because of its effective optical illusions and its warnings about the unseen effects of technology that are created using unseen effects of technology. If the aim of creating this song was to truly warn listeners about an impending threat of technology, then the method of argumentation that is the video effectively destroys any efficacy the song had in this respect. However the music video does maintain high value with regard to purposeful irony, complex choreography, and…

    • 965 Words
    • 4 Pages
    Good Essays
  • Good Essays

    Cyberspace

    • 2366 Words
    • 10 Pages

    That image haunted Gibson. He did not know much about video games or computers—he wrote his breakthrough novel Neuromancer (1984) on an ancient manual typewriter—but he knew people who did. And as near as he could tell, everybody who worked much with the machines eventually came to accept, almost as an article of faith, the realty of that imaginary realm. “They develop a belief that there’s some kind of actual space behind the screen,” he says. “Some place that you can’t see but you know is there.”…

    • 2366 Words
    • 10 Pages
    Good Essays
  • Powerful Essays

    Virtual Reality

    • 1030 Words
    • 5 Pages

    Virtual Reality once the most talked about technological advancement, then a near nonexistent application, and now a returning enterprise. Virtual reality or VR, as it is often times referred to, is computer simulated reality that gives the user a feel of the physical world in an imaginary world setting. The history of VR is an interesting history that traverses into fiction and normal reality. As time has pass VR rose, decline, and been revived in mainstream media. During the decline of VR it saw new life in the fields of military, medical, and space exploration. After the near disappearance of VR it has return in through the use of new video game software.…

    • 1030 Words
    • 5 Pages
    Powerful Essays
  • Good Essays

    Olafur Eliasson is an artist who makes sculptures in large-scale; he uses light, water, and temperature to transform the spaces where his artwork is located into immersive environment. Immersive environment is an artificial, interactive, computer-created scene or 'world' within which a user can immerse themselves. His artwork is mainly about made the human vision a trick and do an illusion in the individual’s mind. Also, his artwork interacts with people and it makes it be a 4D art that changes over time. He mainly uses the light to make reflection and…

    • 847 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    Digital Smell Technology

    • 7179 Words
    • 29 Pages

    The application area of virtual reality is vast- from normal entertainment to the Internet and e-commerce application. You will be able to smell product before buying them online.…

    • 7179 Words
    • 29 Pages
    Powerful Essays
  • Good Essays

    Virtual Reality

    • 790 Words
    • 3 Pages

    Product designers could also use virtual reality in similar ways to test their products. NASA and other aerospace facilities are concentrating research on such things as human factors engineering, virtual prototyping of buildings and military devices, aerodynamic analysis, flight simulation, 3D data visualization,…

    • 790 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    Review study on HCI

    • 2264 Words
    • 8 Pages

    Augmented reality (AR) is a term for a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one.…

    • 2264 Words
    • 8 Pages
    Powerful Essays
  • Powerful Essays

    Virtual Reality

    • 2326 Words
    • 10 Pages

    What is Virtual reality? In this paper well will discuss what it is this Term called Virtual reality, the history of virtual reality, the technology, the benefit, and the disadvantages. As we know Virtual reality has not been around all that long but in reality, it has been around for decades. As it continues to improve and get better, the opportunities are endless. Virtual reality is important because it’s the unknown and explorable.…

    • 2326 Words
    • 10 Pages
    Powerful Essays
  • Good Essays

    Tele-Immersion

    • 2293 Words
    • 10 Pages

    It is 2010 and you have a very important meeting with your business associates in Chennai. However you have visitors from Japan coming for a mega business deal the same day. Is there any technology by which you can deal with both of them? The answer is yes and the name of that technology is Tele-Immersion. Tele-Immersion is a technology by which you’ll interact instantly with your friend on the other side of the globe through a simulated holographic environment. This technology, which will come along with Internet2, will change the way we work, study and get medical help. It will change the way we live. Tele-Immersion (TI) is defined as the integration of audio and video conferencing, via image-based modeling, with collaborative virtual reality (CVR) in the context of data-mining & significant computation. The 3D effect behind the tele-immersion makes it feel like the real thing. The ultimate goal of TI is not merely to reproduce a real face-to-face meeting in every detail, but to provide the “next generation” interface for collaborators, world-wide, to work together in a virtual environment that is seamlessly enhanced by computation and large databases. When participants are tele-immersed, they are able to see and interact with each other and objects in a shared virtual environment.…

    • 2293 Words
    • 10 Pages
    Good Essays

Related Topics