139174 Level 3 Unit 06 E Commerce

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Cambridge
TECHNICALS

OCR LEVEL 3
CAMBRIDGE TECHNICAL
CERTIFICATE/DIPLOMA IN

IT
e-commerce
A/601/7313
LEVEL 3 UNIT 6
GUIDED LEARNING HOURS: 60
UNIT CREDIT VALUE: 10

e-commerce
A/601/7313
LEVEL 3 UNIT 6

AIM OF THE UNIT
Businesses are constantly looking for ways to expand their
business and increase their market presence. By taking their business online this could ensure they reach new markets
and therefore increase their profits. This unit will provide the learner with the skills to research the benefits of having an e-commerce strategy.
This unit is to help the learner understand the technologies required for an e-commerce system. Learners will then learn
the impact of e-commerce on an organisation and how this
affects e-commerce in society. Finally they will be required to create a plan for an e-commerce strategy.

www.ocr.org.uk

2

e-Commerce Level 3 Unit 6

ASSESSMENT AND GRADING CRITERIA

Learning Outcome (LO)

Pass

Merit

1 Know the technologies
required for an
e-commerce system

P1 describe the technologies
required for e-commerce

2 Understand the impact
of e-commerce on
organisations

M1 describe how
P2 explain the impact
organisations promote
of introducing an
their business using
e-commerce system to an
e-commerce
organisation

3 Understand the effects of
e-commerce on society

P3 explain the potential
risks to an organisation
of committing to an
e-commerce system

4 Be able to plan
e-commerce strategies

P4 review the regulations
governing e-commerce

The assessment criteria are
To achieve a merit the

the pass requirements for
evidence must show that,

this unit.
in addition to the pass

criteria, the learner is able to:
The learner will:
The learner can:

Distinction
To achieve a distinction
the evidence must show
that, in addition to the pass
and merit criteria, the
learner is able to:

M2 explain solutions for the
potential risks of using
e-commerce

D1 compare the benefits
and drawbacks of
e-commerce to an
organisation

P5 examine the social
implications of
e-commerce on society

D2 evaluate your
M3 provide annotated
e-commerce strategy
planning documentation
for your e-commerce
strategy

P6 plan an e-commerce
strategy

3

TEACHING CONTENT
The unit content describes what has to be taught to ensure that learners are able to access the highest grade. Anything which follows an i.e. details what must be taught as part of that area of content. Anything which follows an e.g. is illustrative, it should be noted that where e.g. is used , learners must know and be able to apply relevant examples to their work though these do not need to be the same ones specified in the unit content. •




LO1 Know the technologies required for an
e-commerce system
Technologies
hardware e.g. web server and specifications, monitor,
keyboard, mouse, modem, network card
software e.g. server, web browser, web creation and
database creation software
networking e.g. ports, protocols, TCP/IP
domain names and registration
programming e.g. MySQL, PHP, JavaScript, HTML
internet speeds and connections
W3C.

LO3 Understand the effects of e-commerce on
society
Risks
hacking
viruses
identity theft
passwords
fraud
returns
payments.
Solutions
firewalls
virus software
SSL, HTTPS
data security methods
returns policy
secure payment software.

LO2 Understand the impact of e-commerce on
organisations
Advantages
24/7 opening
global business opportunities
start-up and running costs are low
can be used to expand a retail business
increased income
customer information can be stored
competitors can be monitored
can be searched easily
can be run from home
can be managed easily
ease of access by customers.
Disadvantages
customers not able to see...
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