With the advent of video games, the world’s thirst for reality in the violent gaming realm has increased. In the alter-reality children have become desensitized and obsessed with violence. As each game becomes more bona fide and tolerable children cannot disconnect fact from fiction. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture, and have caused the modern young person to become more aggressive and less respectful of life. Every red-blooded American child has interacted with violent video games at one point in their life. Children seem technologically gifted and more adept to the virtual world as computers and other electronic devises become …show more content…
Bushman and Anderson describe desensitization best in this passage from their 2009 piece titled Comfortably Numb: “If film is a drug, then violent film content might make people “comfortably numb” (borrowing the words of Pink Floyd). Specifically, exposure to blood and gore in the media might make people numb to the pain and suffering of others-a process called desensitization. One negative consequence of such physiological desensitization is that it may cause people to be less helpful to those in need." (Carnagey, Anderson, & Bushman 2007) In the virtual world children have come to enjoy killing and at times have found it comical. More video games contain gang language and acts, prostitutes, and even the opportunity to play as the “bad guy” killing innocent people while racking up a high score to win the game. Children can conduct night raids, run drugs, compete in death-matches, and carry out all-out onslaughts on innocent "virtual" humans. In this genre of ultra-violent video games children are rewarded for carrying out "virtual" heinous acts, adding to the confusion of what is right and …show more content…
Today's games depict some of the most horrific acts humanly possible and allow players to earn rewards for acting them out. Some children find it difficult to separate reality from video game. As studies have shown, children that spend a vast amount of their time playing violent video games demonstrate less prosocial behaviors, have hard times interacting with their peers, and display aggressive behaviors (Bushman Anderson, 2009). For the past 40 years, violent video games have been painstakingly researched and have been found to bear five very hard to argue points. These facts are that violent video games cause aggressive behavior and thinking patterns, increased psychological arousal, and the lack of a desire to help others around them (Anderson, 2003). Ultra violent video games, television shows, cartoons, and movies surround children. It is hard to say that our children have not become desensitized and gripped with violence. Today’s video games have become an ever-rushing stream of death and gore; they have become a part of our culture, and have caused the modern young person to become more aggressive and less respectful of