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Violent Video Games

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Violent Video Games
The Edge between Violent Video Games and Reality Children and adolescents are the actual victims of violent video games, not their characters. With the improvement of computer technology, the video game market has grown significantly in the past decade. Over time, video games have become increasingly realistic and more graphically violent, and its undesirable negative effects have been harmful not only to the players, but also to the society. So the issue of whether playing violent video games is an appropriate activity for children or adults has become a major concern and an ongoing debate which requires specific attention. Unlike the valuable tools and resources that technologies offer us, violent video games have the capability of negatively influencing our younger generations.
As a popular medium of entertainment, violent video games paved their way into the homes, as a result of which, children started to play video games for increasing amounts of time and have made them a substitute for many social activities. According to the Kaiser Family Foundation,
“83% of children ages 8-18 years old have a video game console in their household, and they spend nearly one hour per day playing video games”(Kaiser). Moreover, these games are widely available across a range of mobile media platforms, which makes it even more popular to the players, and makes it harder for the parents to control the exposure of their children to these games. The debates about violence in society caused by the violent video games is increasingly addressed in the media, and the government takes actions to ban the sale or rental of these games. Playing of violent video games should be prohibited for children and adolescents because they have several negative effects which will affect their moral and physical health, will make them socially isolated, and will cause them to become more aggressive. To start with, scholarly research

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