Top-Rated Free Essay
Preview

The Importance Of Games In An ESL Classroom

Satisfactory Essays
445 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
The Importance Of Games In An ESL Classroom
The Importance of Games in an ESL classroom
Presentation by Ana Faísca, Cláudia Ludovico and Elisabete Martins
CURSO DE COMPLEMENTO DE FORMAÇÃO SUPERIOR EM
ENSINO DO INGLÊS NO 1.º CICLO DO ENSINO BÁSICO
Spoken English I
Professora Sílvia Roda Couvaneiro
Instituto Piaget, Almada
March 2015

INTRODUCTION
Children learn best when the contents are relevant to them and when they can connect new learning with old learning.
Finding connections between the new and the old learning can be challenging at times but games make them easier, clearer, funnier and more motivating.

Let’s talk about the Benefits!

Affective Plan:
They lower affective filter
They encourage creative and spontaneous use of language
They promote communicative competence
They motivate
They are fun

Cognitive Plan:
They reinforce
They help to review and extend
They focus on grammar communicatively

As Class Dynamics:
Student are centered while playing
Teacher only acts only as facilitator
They build class cohesion
They foster the whole class participation
They promote healthy competition

As far as adaptability:
They are easily adjusted for age, level, and interests They utilize all four skills
They require minimum preparation after development To Sum Up
1. Games are fun and children enjoy playing them. Through games children experiment, discover, and interact with their environment. 2. Games add variation to a lesson and increase motivation by providing a plausible incentive to use the target language. For many children, especially the younger, language learning will not be the key motivational factor. Games can provide this stimulus. 3. The game context makes the foreign language immediately useful to the children. It brings the target language to life.

To Sum Up
4. The game makes the reasons for speaking plausible even to reluctant children.
5. Through playing games, students can learn English the way children learn their mother tongue without being aware they are studying; and so they can learn a lot without stress.
6. Even shy students can participate positively.

What kind of
Games have you got in mind?
We are now going to exemplify
(with your help, of course) three different types of games we use in our classrooms to consolidate contents: Conclusion
In conclusion, we believe that learning vocabulary through games is one effective and interesting way that can be applied in any classrooms.
The results of several researches and our own professional experience suggested that games are used not only for fun, but most important: for the useful practice and review of language lessons, which leads to the improving of learner’s communicative skills.
They are also an opportunity to strengthen the emotional ties between the teacher and their students and that we believe plays a crucial part of the learning process.

You May Also Find These Documents Helpful

  • Powerful Essays

    Esol Case Study

    • 2777 Words
    • 12 Pages

    and write proficiently in English before they take the FCAT or by the end of the year…

    • 2777 Words
    • 12 Pages
    Powerful Essays
  • Powerful Essays

    Digital Migrants Summary

    • 1593 Words
    • 7 Pages

    “If we continue to preach only that games can be effective, we run the risk of creating the impression that all games are good for all learners and for all learning outcomes, which is categorically not the case.”…

    • 1593 Words
    • 7 Pages
    Powerful Essays
  • Better Essays

    Get In The Game Analysis

    • 1347 Words
    • 6 Pages

    Annemarie Powell’s article “Get in the Game: Encouraging Play and Game Creation to Develop New Literacies in the Library” discusses the ways in which play allows children to develop fundamental skills such as new literacies, competencies, and deeper relationships and understandings of the subject material (Powell, 2013, p. 836). Importantly, Powell articulates the necessity of integrating games and playtime with curriculums so that children can better learn and connect with the subject material. In order to demonstrate the importance of pretend play and video games when teaching children, Powell discussed a strategy game that was utilized…

    • 1347 Words
    • 6 Pages
    Better Essays
  • Powerful Essays

    In childhood education, the theory of play is of major importance to actualizing learning despite increasing administrator and educator focus on testing scores and performance outcomes. Theorists have posed a number of perspectives that address the importance and role of play in the primary education sector. Hymes (1981) contends that play is a solid foundation for teaching children as well as an insightful tool through which educators can accurately observe and assess student learning. Erikson’s (1950) theory of psychosocial development posits that play in not only helpful, but essential to childhood development. The psychologist states that play creates a safe space in which children can work out their conflicts. The imagination, when…

    • 4412 Words
    • 18 Pages
    Powerful Essays
  • Good Essays

    Look at how play comes naturally to babies, including mammals, how it enables them to learn about their world.…

    • 717 Words
    • 3 Pages
    Good Essays
  • Better Essays

    CONTEXT Katie, aged 15, is a highly motivated student from a family with a strong educational background, currently living and studying in a British-style International School in Ho Chi Minh City (HCMC), Vietnam, and is a member of the increasing group of globally-mobile students. Katie can be solidly placed into the “entering phrase” of the transition from Taiwanese national to immigrant in a Western society, where she “has decided to become part of the new community, but is still figuring out what that means” (Hayden 2006:53) at the age of thirteen. She is an example of what has recently been identified as a common occurrence for international school students, children going through a “sojourner adjustment” (McKillop-Ostrom 2000), as can be seen through the following aspects of her background: • She does not plan on staying in HCMC and there is no pressure to assimilate the local culture or language, and in fact she cannot speak Vietnamese beyond “thank you” and “hello.” • Her family have the goal that all their children will attend university in a western society, in order of preference: either Canada, United States, Australia, or Singapore. • Since English represents a “foreign” rather than “second” sociolinguistic context in Vietnam, she relies on her schooling for the acculturation process. Further solidifying the transitory nature of her context, Katie has changed schools, all within HCMC, three times in the past two years, as a part of the search to find new meaning. High-stakes external assessments will be conducted starting in March 2010. I am her English teacher, and our school is her “proxy language school” (Deveney 2000:35 quoted in Hayden 2005:61). Her learning context would be best classed as “submersion” (Holderness 2001:64), in so far that she is expected to “English-ize.” For example, she is expected to speak English at home, even with her two siblings (one younger brother and one older sister). In this weak form of bilingualism, the L1 is no…

    • 3165 Words
    • 13 Pages
    Better Essays
  • Good Essays

    A Classroom game creates an opportunity for students to apply their knowledge and encourages them to learn. For example, the class is divided into four groups to play a game of Jeopardy. The game of Jeopardy consists of questions on a certain academic subject. An advantage to this method is it promotes cooperative learning. Students are learning how to interact, collaborate, and work together with their peers to answer questions. Working together provides positive reinforcements for students to develop social skills and trust among their team members. It’s my way a classroom activity can use them in the classroom for formal and informal assessment. A game will keep students alert and encourages participation, which will lead to learning. Its…

    • 134 Words
    • 1 Page
    Good Essays
  • Satisfactory Essays

    Also, having mini games can help the teacher check for student’s understanding. They will be learning and having fun at the sametime.…

    • 962 Words
    • 4 Pages
    Satisfactory Essays
  • Good Essays

    Learning through Play

    • 698 Words
    • 3 Pages

    By definition play is recreational activities for enjoyment and recreation; the spontaneous activities of children. (Webster dictionary) Learning is the process of gaining knowledge. (Webster dictionary). Through to move something from one point to another point; used to describe movement. (Webster dictionary) Learning through play is what all children do. Although there are many definitions of play and learning it is a very simple concept that happens even when you don’t realize it is happening.…

    • 698 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Play that is well planned and pleasurable helps children to think, increase their understanding and to improve language competence. Play allows children to be creative to explore and investigate materials and to experiment. (DFES 1989, Cited in DFES 1990:11)…

    • 437 Words
    • 2 Pages
    Good Essays
  • Satisfactory Essays

    The use of technology can enhance the quality of teaching and learning in ESL classes but there are important stages to follow with ESL learners. Teachers need to keep in mind that there is an additional level of language to cover in order to make ESL learners ‘ technology literate’.…

    • 595 Words
    • 3 Pages
    Satisfactory Essays
  • Good Essays

    Lesson Plan Esol

    • 663 Words
    • 3 Pages

    - Be able to write a cover letter to somebody with little or no assistance…

    • 663 Words
    • 3 Pages
    Good Essays
  • Good Essays

    However, as video games are examined with increased scrutiny, there remains little consensus on the benefits and detriments of applying them to the classroom environment. In some circles, games are seen not only as a useful tool in encouraging student motivation to learn outside of the academic environment (Coller & Scott, 2009), but also as a means to increase student engagement during in-class learning sessions (Annetta et al, 2009), foster valuable skills with respect to finite tasks or jobs (Duque et al, 2008; Coller & Scott, 2009; de Freitas & Griffiths, 2007), and improve upon…

    • 1513 Words
    • 7 Pages
    Good Essays
  • Satisfactory Essays

    Learning and the brain (from the book “The Study of language” by George Yule. https://ia601208.us.archive.org/29/items/TheStudyOfLanguage4thEdition/TheStudyOfLanguageFourthEditionwww.kaues.co.cc.pdf Language learning games: Why, When and How http://gaeacoop.org/dalton/publications/LanguageGames.pdf Using games in Language teaching https://www.google.com.ar/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB8QFjAA&url=http%3A%2F%2Fwww.georgejacobs.net%2FMIArticles%2FGames%2520for%2520Language%2520teaching.doc&ei=oGO0U4X6KLbKsQS67IHQAw&usg=AFQjCNF3t19F9gCDsCeN2MeiXsrxooPFjg&bvm=bv.70138588,d.cWc What´s behind games in the English class First class: 2nd July Further Reading Learning and the brain (from the book “The Study of language” by George Yule. https://ia601208.us.archive.org/29/items/TheStudyOfLanguage4thEdition/TheStudyOfLanguageFourthEditionwww.kaues.co.cc.pdf Language learning games: Why, When and How http://gaeacoop.org/dalton/publications/LanguageGames.pdf…

    • 333 Words
    • 1 Page
    Satisfactory Essays
  • Good Essays

    Educational Game

    • 854 Words
    • 4 Pages

    A freshman student at Montgomery College that just got out of High School is trying to make it through college that seems to be a lot different from high school. Tasks management and scheduling would be his greatest challenges in order to be a successful college student.…

    • 854 Words
    • 4 Pages
    Good Essays