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The Impact of Technology

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The Impact of Technology
Technology, mainly computers and video games, have made a vast difference in our society. Many years ago there were not very many forms of technology that existed. People often used type writers, went, dancing, did puzzle, and played board games for entertainment. Nowadays, the use of computers has become extremely popular. If an individual is not using a computer for some form on entertainment, they are most likely using it for something along the lines of school or work. Technology has gone from being a convenient tool to being a bad impact on society. Not only is it insulting the intelligence of many young adults, but it is also taking away from one’s social behavior. Some people, however, disagree and think technology has made a positive impact and helps our society. Although many believe technology enhances knowledge, it essentially has a negative impact on society because it causes diminution in social behavior. In most ways, technology is destructive. It can sometimes cause obsession or even come in the way of everyday life. In Frankenstein, Victor became obsessed with using technology to create a monster. “For this I had deprived myself of rest and health. I had desired it with an ardour that far exceeded moderation; but now that I had finished, the beauty of the dream vanished, and breathless horror and disgust filled my heart” (Shelly 67). This quote is evidence that Victor was more concerned with creating the monster than his own health. After being obsessed with this creation for quite some time, he began to shun the outside world. He discontinued communication with his family, stopped going outside, and spent all of his time working on the monster. New technologies such as laptops, video game, and portable computer devices have continued to come out over the last 20 years. These devices include game boys, PSPs, MP3 players, Ipods, etc. As these forms of entertainment continue to become more popular, more and more kids buy them. They become a little


Cited: Agarwal, Abhishek. "Overcoming The Negative Aspects of an Online Education-Get an Advantage." 06 Nov. 2008: 11 Oct 2010. <http://ezinearticles.com/?Overcoming-The-Negative-Aspects-Of-An-Online-Education---Get-An-Advantage&id=1662389>. Lohr, Steve. "Bits." Study Finds That Oline Education Beats The Classroom 19 Aug. 2009: 11 Oct 2010. <http://bits.blogs.nytimes.com/2009/08/19/study-finds-that-online-education-beats-the-classroom/>. Reyes, Tyrone M. "Watch out for the health hazard of video games." Apple a Day 13 April 2010: 11 Oct 2010. <http://www.philstar.com/Article.aspx?articleid=565843>. Robers, James. "The Positive Effect of Video Games on Children." 08 Jan. 2010: 11 Oct 2010. <http://www.associatedcontent.com/article/2559087/the_positive_effects_of_video_games.html> Shelly, Marry. Frankenstein. Ed. D.L. Macdonald and Kathleen Scherf. Peterborough: Broadview Press, 1994. .

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