Preview

Serious Games or Serious Trouble

Powerful Essays
Open Document
Open Document
5087 Words
Grammar
Grammar
Plagiarism
Plagiarism
Writing
Writing
Score
Score
Serious Games or Serious Trouble
Abstract The Term “Serious Game” generally refers to gaming technology which is used for purposes other than entertainment. The rational for doing this is apparent when viewing the stunning visual imagery of a $50 dollar game compared to that of a multi-million dollar simulation. It is very appealing to leverage off the mass market budgets of computer games. This has spawned a number of gaming based development environments that can be used to create professional simulations.

This then raises a series of questions. Where exactly is gaming technology being used in the simulation industry? What are the differences between a serious game and a professional simulator? How can companies tasked with creating professional simulations for training best use gaming technology?

This paper will discuss some fundamental differences in game software architectures compared to professional simulator architectures. This paper is based upon experiences in developing applications using proprietary simulation and rendering engines as well as using tools such as VBS2 and Delta 3D. Some of the top down design considerations will be explored. These need to be determined up front prior to deciding if a game based solution is feasible. Technical areas will include, Artificial Intelligence, after action review, coordinate systems, interpolation, networking, and digital asset creation.

1. OVERVIEW Serious games and the application of gaming technology for use in the simulation industry is currently a very hot topic; discussed at great lengths at industry forums. There is no denying the visual quality of the average game can be visually stunning – particularly when compared to some high price simulators.

If the application of gaming technology is really a paradigm shift for the simulation industry then there would be an assumption that it is being used in a host of current programs. However, while gaming related computer hardware such as video cards has widely

You May Also Find These Documents Helpful

  • Satisfactory Essays

    Games Simulations. Do an Internet search to identify the types of games and business simulations that are available. Select...…

    • 689 Words
    • 3 Pages
    Satisfactory Essays
  • Powerful Essays

    WGU VZT1 Marketing Plan

    • 4031 Words
    • 14 Pages

    This one-year strategic marketing plan for Great Gaming Graphics (3G) has been created by its founder to obtain additional private funding for the company. Great Gaming Graphics has been launched two years ago and the discrete graphic chip prototypes that got developed during this time shows great promise, offering computer gaming graphic speeds in excess of 220% compared to the competition. The prototypes have been put on graphic card reference boards for standard PC’s and distributed to PC Gaming Review sites, PC Gaming magazines and PC Game companies for testing/review purposes and the reception was extremely positive. Alongside with this the Gaming Review Sites and Magazines published their findings in their publications and the reception of the general public (through letters, blogs) has been extremely enthusiastic.…

    • 4031 Words
    • 14 Pages
    Powerful Essays
  • Good Essays

    There are so many types of games that you can virtually do anything you want to. Due to the endless possibilities the gaming industry will continue to grow as a respected digital art.…

    • 991 Words
    • 4 Pages
    Good Essays
  • Powerful Essays

    This report presents a discussion of the system theories upon which the game is based, an identification of the process and simulation modelling utilised and a description of the game’s behaviour. It will conclude with an analysis of the gameplay experienced by the author and the results generated.…

    • 3866 Words
    • 17 Pages
    Powerful Essays
  • Powerful Essays

    In order to calculate the total price to purchase all the components required to build a state-of-the-art gaming computer, state-of-the-art must be defined. For the purposes of this program design, state-of-the-art is defined as a set of computer components that are capable of operating current games to a satisfactory level. A sample of minimum and recommended hardware requirements for modern games was taken and a baseline established for components that satisfy those requirements. Additional hardware was selected that exceeds the requirements to establish options representing mid-range and bleeding-edge components. These three sets of components were researched online to determine prices representative of what they would each cost individually. The total price of a state-of-the-art gaming computer is the sum of the price of each component bought individually. For the purposes of this program design, no account is made for discounts or package deals.…

    • 1306 Words
    • 6 Pages
    Powerful Essays
  • Satisfactory Essays

    There are all kinds of games now. You can virtually do anything you want to. The gaming industry will never die and continue to grow as a digital art. Not only are they used for fun they are making more simulations for training some jobs like air plane simulations and criminal justice scenarios for shooting. Videos games is growing tremendously that its becoming the…

    • 864 Words
    • 4 Pages
    Satisfactory Essays
  • Better Essays

    Sexism in Gaming

    • 1629 Words
    • 7 Pages

    We live in a modern world where we accept that as a species, we’ve matured enough to overcome differences and accept that contrary opinions do not reflect negatively on us or our intelligence. However, the media stream of sexist material makes this belief a fallacy.…

    • 1629 Words
    • 7 Pages
    Better Essays
  • Powerful Essays

    Reality Is Broken Summary

    • 14212 Words
    • 57 Pages

    We have turned digital games for computers, mobile phones and home entertainment systems into what is expected to be a $68 billion industry annually by the year 2012. So we are creating a massive virtual effort and emotional energy and attention on game worlds instead of on the real world.…

    • 14212 Words
    • 57 Pages
    Powerful Essays
  • Good Essays

    3d Imaging Research Paper

    • 676 Words
    • 3 Pages

    One of the most popular purpose of VR is video games. Virtual reality is used in video games…

    • 676 Words
    • 3 Pages
    Good Essays
  • Powerful Essays

    WOW! No I’m not surprised. If you or your friends have ever said you were playing WoW then you know the game I’m talking about.. World of Warcraft . If you have heard of this game then you have probably heard of Blizzard Entertainment.…

    • 686 Words
    • 3 Pages
    Powerful Essays
  • Good Essays

    Gaming has brought several transitions in our daily lives. It has move out as being “cool” and is normal today for almost everyone. Gaming no longer is in 2D space or 3D spaces but it is not is players space where most of the things in game are things happening in real life of players and interactions of players in reality.…

    • 713 Words
    • 3 Pages
    Good Essays
  • Good Essays

    Visually Impaired

    • 4048 Words
    • 17 Pages

    The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study, carried out by the National Research Council’s Committee on Modeling, Simulation, and Games, is to provide a technical assessment of modeling, simulation, and games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this report recommends priorities for future action by appropriate departments of the intelligence community (IC),1 the Department of Defense (DoD) research community, and other government entities.…

    • 4048 Words
    • 17 Pages
    Good Essays
  • Good Essays

    simulation

    • 541 Words
    • 7 Pages

    • Simulation is the use of system model that has the designed characteristic of reality in order to produce the essence of actual operation. • According to Donald G. Malcolm, simulation model may be defined as one which depicts the working of a large scale system of men, machines, materials and information operating over a period of time in a simulated environment of the actual real world conditions. NEED FOR SIMULATION • Many real world problems which cannot be represented by a mathematical model. • Tool for tackling the complicated problem of managerial decisionmaking.…

    • 541 Words
    • 7 Pages
    Good Essays
  • Good Essays

    Gaming Essay

    • 766 Words
    • 4 Pages

    Since the 1990‘s, technology is rapidly improving around the world. From televisions to cellphones, these improvements are very beneficial in today’s society. One major improvement is gaming technology. The most popular games in the 90's consists of the Playstation, Sega Genesis, and the Nintendo 64;however, these games are fifth generation consoles and in today’s world, gaming technology is processing an eighth generation. Graphics, controllers, and even the games are much better then those in the 1990's. Although video games from the 1990‘s and in todays world are very enjoyable, today’s video games are much more realistic and the technology is much more improved.…

    • 766 Words
    • 4 Pages
    Good Essays
  • Good Essays

    With the introduction of defining tool of the 21st century, the computer, grand scale-based simulations have suddenly become today’s past time for honing creative, and competitive skills for individuals of all ages; computer simulations of countless varieties considered by previous generations as games have taken a considerable amount of humanity’s economics, life styles, progressions and ultimately time.…

    • 1368 Words
    • 5 Pages
    Good Essays