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Art Form for the Digital Age

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Art Form for the Digital Age
"Art Form For The Digital Age"
Summary

“Art Form For The Digital Age,” by Henry Jenkins is about gaming expanding and how it's being considered a digital art. The growing game industry is said to be the most growing form of art in the economy today.
The gaming industry has grown tremendously in the past century. It went from silent pong games to intense story plot and mind blowing real life graphics like Final Fantasy. Games are becoming more and more realistic, characters can talk, and blink, jump, wave and every part of the body moves like a real person can.
Parental advisory is a big part of these games. In this new generation of video games, players can blow up enemies and rip them apart. Games are so realistic that some children think its reality and its okay to act outside. The gaming industry isn’t trying to make kids commit crimes but show the artistic view point of what the creator’s vision is. Online play allows you to play some on in china while you are in Ohio. The companies have expanded this tremendously. Its basically like an AOL or MSN chat room that players pick to play each other. So now instead of playing your friends and beating them to where it’s no fun anymore you can play anyone anywhere now from city to city or take it national. Gaming is going to continuously grow. The industry has made almost as much as Hollywood producers. More and more young adults are going towards game designing instead of producing movies. Gaming is as big now as cinemas where when they first game out. Instead of going somewhere you can buy a gaming system and stay at home and play.

There are all kinds of games now. You can virtually do anything you want to. The gaming industry will never die and continue to grow as a digital art. Not only are they used for fun they are making more simulations for training some jobs like air plane simulations and criminal justice scenarios for shooting. Videos games is growing tremendously that its becoming the

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