COLLEGE OF ENGINEERING AND TECHNOLOGY
Kasiglahan Village San Jose Rodriguez, Rizal
An undergraduate research paper presented to the faculty of the
College of Engineering and Technology
Españo, Rhodie L.
In partial fulfillment at the requirement
In English 2 (Writing in the Disipline)
October 19, 2012
THESIS STATEMENT: The life of the typical students become computer addicts characterized by spent in gaming, not attending in the class, and socializing with another computer addicts.
INTRODUCTION: A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a cathode ray tube (CRT) display device, but it now implies any type of display device that can produce two or three dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one buttons. Many modern computer games allow or require the player to use a keyboard and a mouse simultaneously. A few of the most common game controllers are gamepads, mouses, keyboards, and joysticks. Video games typically use additional means of providing interactivity and information to the