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Problemsolution

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Problemsolution
Patria Johnson
Dr. Arina Bokas
English 102-13
11/19/12
What’s the Harm in Technology Today? Growing up as a kid, you only wanted toys and sweets. Today, kids, young adults, and teens alike all want the same thing: gadgets. New techno toys to play with like touch screen computers, IPads, and an Xbox 360 with Kinect. The first computer ever made was in 1949, introduced by John W. Mauchly and J. Presper Eckert, as the ENIAC- Electronic Numerical Integrator and Computer; it was intended to support the U.S. military’s ambitions during World War 2. In 1987, Apple started its tablet project which eventually released in 1993, the Apple Newton. These gadgets and toys are useful in so many different ways but also have been misused and abused by the children and teens of our century, which in turn has become the norm of today. Facebook, sex-ting, sexually explicit photos and videos, and violent video games like Assassin’s Creed 2 and Call of Duty: Modern Warfare 2 are all used by the very gadgets we buy for our children and young adults each year and is becoming more and more of a problem that no one is bringing to light to fix. Not only are the children suffering from the misuse of these technologies, but the parents, teachers, and innocent everyday people are becoming victims to others using computers, video games, and cell phones the wrong way. Technology today has advanced far better than what we’d hoped for back in the 1900s’, but it has also developed dangers that have corrupt values and standards concerning our young adults that needs to be changed. Since the introduction of the computer in 1949, their development has progressed to the point where you don’t even need a keyboard just to type. People have grown businesses, taught the youth, and connected with family and friends using computers and devices like it. But the problem lies with how people are using computers today and how it affects others. According to recent studies, 20% of all page views on the



Cited: * "The Story Behind Apple’s Newton". Tom Hormby. Gizmodo. Jan 19, 2010 * “Violence in E-rated video games”.Harvard School of Public Health, Harvard Center for Risk Analysis, 718 Huntington Ave, Boston, MA 02115, USA. kimt@hsph.harvard.edu. 2001 Aug 1 * “Introduction: John W. Mauchly and J. Presper Eckert”.The Franklin Institute. 2004-2012 * “10 Video Games to Cross Off Your Child’s Gift List”. Tara Parker-Pope. The New York Times. December 7, 2009 * “Teens and Video Games: How Much Is Too Much?”.Becky Oskin, LiveScience Contributor. August 10, 2012. http:www.livescience.com * “Guess How Many Xbox 360s Have Been Sold So Far? (Hint: It 's a Lot)”. Michael Rougeau. Oct 21, 2012.Permalink. http:www.complexgaming.com * http://www.pcsndreams.com/Pages/Sexting_Statistics.html. PCs N Dreams. 2012 * “Practical Tips To Limiting Tech Time”.Amy Hamilton.April 12, 2012. http://whattheflicka.com/practical-tips-to-limiting-tech-time/

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